161 lines
5.4 KiB
C#
161 lines
5.4 KiB
C#
|
using System;
|
||
|
using System.Collections.Generic;
|
||
|
using System.Runtime.InteropServices;
|
||
|
using UnityEngine.EventSystems;
|
||
|
|
||
|
namespace UnityEngine.UIElements
|
||
|
{
|
||
|
#if PACKAGE_UITOOLKIT
|
||
|
/// <summary>
|
||
|
/// A derived BaseRaycaster to raycast against UI Toolkit panel instances at runtime.
|
||
|
/// </summary>
|
||
|
[AddComponentMenu("UI Toolkit/Panel Raycaster (UI Toolkit)")]
|
||
|
public class PanelRaycaster : BaseRaycaster, IRuntimePanelComponent
|
||
|
{
|
||
|
private BaseRuntimePanel m_Panel;
|
||
|
|
||
|
/// <summary>
|
||
|
/// The panel that this component relates to. If panel is null, this component will have no effect.
|
||
|
/// Will be set to null automatically if panel is Disposed from an external source.
|
||
|
/// </summary>
|
||
|
public IPanel panel
|
||
|
{
|
||
|
get => m_Panel;
|
||
|
set
|
||
|
{
|
||
|
var newPanel = (BaseRuntimePanel)value;
|
||
|
if (m_Panel != newPanel)
|
||
|
{
|
||
|
UnregisterCallbacks();
|
||
|
m_Panel = newPanel;
|
||
|
RegisterCallbacks();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void RegisterCallbacks()
|
||
|
{
|
||
|
if (m_Panel != null)
|
||
|
{
|
||
|
m_Panel.destroyed += OnPanelDestroyed;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void UnregisterCallbacks()
|
||
|
{
|
||
|
if (m_Panel != null)
|
||
|
{
|
||
|
m_Panel.destroyed -= OnPanelDestroyed;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void OnPanelDestroyed()
|
||
|
{
|
||
|
panel = null;
|
||
|
}
|
||
|
|
||
|
private GameObject selectableGameObject => m_Panel?.selectableGameObject;
|
||
|
|
||
|
public override int sortOrderPriority => (int)(m_Panel?.sortingPriority ?? 0f);
|
||
|
public override int renderOrderPriority => ConvertFloatBitsToInt(m_Panel?.sortingPriority ?? 0f);
|
||
|
|
||
|
public override void Raycast(PointerEventData eventData, List<RaycastResult> resultAppendList)
|
||
|
{
|
||
|
if (m_Panel == null)
|
||
|
return;
|
||
|
|
||
|
var eventPosition = Display.RelativeMouseAt(eventData.position);
|
||
|
var displayIndex = m_Panel.targetDisplay;
|
||
|
|
||
|
var originalEventPosition = eventPosition;
|
||
|
if (eventPosition != Vector3.zero)
|
||
|
{
|
||
|
// We support multiple display and display identification based on event position.
|
||
|
|
||
|
int eventDisplayIndex = (int)eventPosition.z;
|
||
|
|
||
|
// Discard events that are not part of this display so the user does not interact with multiple displays at once.
|
||
|
if (eventDisplayIndex != displayIndex)
|
||
|
return;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// The multiple display system is not supported on all platforms, when it is not supported the returned position
|
||
|
// will be all zeros so when the returned index is 0 we will default to the event data to be safe.
|
||
|
eventPosition = eventData.position;
|
||
|
#if UNITY_EDITOR
|
||
|
if (Display.activeEditorGameViewTarget != displayIndex)
|
||
|
return;
|
||
|
eventPosition.z = Display.activeEditorGameViewTarget;
|
||
|
#endif
|
||
|
|
||
|
// We don't really know in which display the event occurred. We will process the event assuming it occurred in our display.
|
||
|
}
|
||
|
|
||
|
var position = eventPosition;
|
||
|
var delta = eventData.delta;
|
||
|
|
||
|
float h = Screen.height;
|
||
|
if (displayIndex > 0 && displayIndex < Display.displays.Length)
|
||
|
{
|
||
|
h = Display.displays[displayIndex].systemHeight;
|
||
|
}
|
||
|
|
||
|
position.y = h - position.y;
|
||
|
delta.y = -delta.y;
|
||
|
|
||
|
var eventSystem = UIElementsRuntimeUtility.activeEventSystem as EventSystem;
|
||
|
if (eventSystem == null || eventSystem.currentInputModule == null)
|
||
|
return;
|
||
|
var pointerId = eventSystem.currentInputModule.ConvertUIToolkitPointerId(eventData);
|
||
|
|
||
|
var capturingElement = m_Panel.GetCapturingElement(pointerId);
|
||
|
if (capturingElement is VisualElement ve && ve.panel != m_Panel)
|
||
|
return;
|
||
|
|
||
|
var capturingPanel = PointerDeviceState.GetPressedButtons(pointerId) != 0 ?
|
||
|
PointerDeviceState.GetPlayerPanelWithSoftPointerCapture(pointerId) :
|
||
|
null;
|
||
|
if (capturingPanel != null && capturingPanel != m_Panel)
|
||
|
return;
|
||
|
|
||
|
if (capturingElement == null && capturingPanel == null)
|
||
|
{
|
||
|
if (!m_Panel.ScreenToPanel(position, delta, out var panelPosition, out _))
|
||
|
return;
|
||
|
|
||
|
var pick = m_Panel.Pick(panelPosition);
|
||
|
if (pick == null)
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
resultAppendList.Add(new RaycastResult
|
||
|
{
|
||
|
gameObject = selectableGameObject,
|
||
|
module = this,
|
||
|
screenPosition = eventPosition,
|
||
|
displayIndex = m_Panel.targetDisplay,
|
||
|
});
|
||
|
}
|
||
|
|
||
|
public override Camera eventCamera => null;
|
||
|
|
||
|
|
||
|
[StructLayout(LayoutKind.Explicit, Size = sizeof(int))]
|
||
|
private struct FloatIntBits
|
||
|
{
|
||
|
[FieldOffset(0)]
|
||
|
public float f;
|
||
|
[FieldOffset(0)]
|
||
|
public int i;
|
||
|
}
|
||
|
|
||
|
private static int ConvertFloatBitsToInt(float f)
|
||
|
{
|
||
|
FloatIntBits bits = new FloatIntBits {f = f};
|
||
|
return bits.i;
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
}
|