83 lines
3.2 KiB
C#
83 lines
3.2 KiB
C#
|
using System.Collections.Generic;
|
||
|
|
||
|
namespace UnityEngine.TestTools.Utils
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Use this class to compare two Vector2 objects for
|
||
|
/// equality with NUnit constraints. Use the static
|
||
|
/// <see cref="Vector2EqualityComparer.Instance"/>
|
||
|
/// to have the calculation error value set to default 0.0001f.
|
||
|
/// For any other error value, instantiate a new comparer
|
||
|
/// object with the one argument constructor.
|
||
|
/// </summary>
|
||
|
public class Vector2EqualityComparer : IEqualityComparer<Vector2>
|
||
|
{
|
||
|
private const float k_DefaultError = 0.0001f;
|
||
|
private readonly float AllowedError;
|
||
|
|
||
|
private static readonly Vector2EqualityComparer m_Instance = new Vector2EqualityComparer();
|
||
|
|
||
|
/// <summary>
|
||
|
/// A comparer instance with the default error value set to 0.0001f.
|
||
|
///</summary>
|
||
|
public static Vector2EqualityComparer Instance { get { return m_Instance; } }
|
||
|
|
||
|
private Vector2EqualityComparer() : this(k_DefaultError)
|
||
|
{
|
||
|
}
|
||
|
/// <summary>
|
||
|
/// Initializes an instance of Vector2Equality comparer with custom allowed calculation error.
|
||
|
/// </summary>
|
||
|
/// <param name="error">This value identifies the calculation error allowed.</param>
|
||
|
public Vector2EqualityComparer(float error)
|
||
|
{
|
||
|
this.AllowedError = error;
|
||
|
}
|
||
|
/// <summary>
|
||
|
/// Compares the actual and expected Vector2 objects for equality using the <see cref="Utils.AreFloatsEqual"/> method.
|
||
|
/// </summary>
|
||
|
/// <param name="expected">The expected Vector2 used for comparison</param>
|
||
|
/// <param name="actual">The actual Vector2 to test</param>
|
||
|
/// <returns>True if the vectors are equals, false otherwise.</returns>
|
||
|
/// <example>
|
||
|
/// The following example shows how to verify if two Vector2 are equals
|
||
|
///<code>
|
||
|
///[TestFixture]
|
||
|
/// public class Vector2Test
|
||
|
/// {
|
||
|
/// [Test]
|
||
|
/// public void VerifyThat_TwoVector2ObjectsAreEqual()
|
||
|
/// {
|
||
|
/// // Custom calculation error
|
||
|
/// var actual = new Vector2(10e-7f, 10e-7f);
|
||
|
/// var expected = new Vector2(0f, 0f);
|
||
|
/// var comparer = new Vector2EqualityComparer(10e-6f);
|
||
|
///
|
||
|
/// Assert.That(actual, Is.EqualTo(expected).Using(comparer));
|
||
|
///
|
||
|
/// //Default error 0.0001f
|
||
|
/// actual = new Vector2(0.01f, 0.01f);
|
||
|
/// expected = new Vector2(0.01f, 0.01f);
|
||
|
///
|
||
|
/// Assert.That(actual, Is.EqualTo(expected).Using(Vector2EqualityComparer.Instance));
|
||
|
/// }
|
||
|
/// }
|
||
|
/// </code>
|
||
|
/// </example>
|
||
|
public bool Equals(Vector2 expected, Vector2 actual)
|
||
|
{
|
||
|
return Utils.AreFloatsEqual(expected.x, actual.x, AllowedError) &&
|
||
|
Utils.AreFloatsEqual(expected.y, actual.y, AllowedError);
|
||
|
}
|
||
|
/// <summary>
|
||
|
/// Serves as the default hash function.
|
||
|
/// </summary>
|
||
|
/// <param name="vec2">A not null Vector2</param>
|
||
|
/// <returns>Returns 0</returns>
|
||
|
public int GetHashCode(Vector2 vec2)
|
||
|
{
|
||
|
return 0;
|
||
|
}
|
||
|
}
|
||
|
}
|