62 lines
2.4 KiB
C#
62 lines
2.4 KiB
C#
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using System;
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using NUnit.Framework;
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using UnityEngine;
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namespace UnityEditor.ShaderGraph.UnitTests
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{
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[TestFixture]
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class PixelShaderNodeTests
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{
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/* private UnityEngine.MaterialGraph.MaterialGraph m_Graph;
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private Vector1Node m_InputOne;
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private AbsoluteNode m_Abs;
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private MetallicMasterNode m_PixelNode;
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[TestFixtureSetUp]
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public void RunBeforeAnyTests()
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{
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Debug.unityLogger.logHandler = new ConsoleLogHandler();
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}
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[SetUp]
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public void TestSetUp()
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{
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m_Graph = new UnityEngine.MaterialGraph.MaterialGraph();
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m_PixelNode = new MetallicMasterNode();
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m_InputOne = new Vector1Node();
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m_Abs = new AbsoluteNode();
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m_Graph.AddNode(m_PixelNode);
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m_Graph.AddNode(m_InputOne);
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m_Graph.AddNode(m_PixelNode);
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m_Graph.AddNode(m_Abs);
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m_InputOne.value = 0.2f;
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m_Graph.Connect(m_InputOne.GetSlotReference(Vector1Node.OutputSlotId), m_PixelNode.GetSlotReference(AbstractSurfaceMasterNode.NormalSlotId));
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// m_Graph.Connect(m_InputOne.GetSlotReference(Vector1Node.OutputSlotId), m_Abs.GetSlotReference(Function1Input.InputSlotId));
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//m_Graph.Connect(m_Abs.GetSlotReference(Function1Input.OutputSlotId), m_PixelNode.GetSlotReference(AbstractSurfaceMasterNode.AlbedoSlotId));
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}
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[Test]
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public void TestNodeGeneratesCorrectNodeCode()
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{
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string expected = string.Format("half {0} = 0.2;" + Environment.NewLine
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+ "half {1} = abs ({0});" + Environment.NewLine
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+ "o.Albedo = {1};" + Environment.NewLine
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+ "o.Normal = {0};" + Environment.NewLine
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, m_InputOne.GetVariableNameForSlot(Vector1Node.OutputSlotId)
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, m_Abs.GetVariableNameForSlot(Function1Input.OutputSlotId));
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var generator = new ShaderGenerator();
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m_PixelNode.GenerateNodeCode(generator, GenerationMode.ForReals);
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Console.WriteLine(generator.GetShaderString(0));
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Assert.AreEqual(expected, generator.GetShaderString(0));
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Assert.AreEqual(string.Empty, generator.GetPragmaString());
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}*/
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}
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}
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