108 lines
2.7 KiB
C#
108 lines
2.7 KiB
C#
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace UnityEditor.ShaderGraph.Serialization
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{
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[Serializable]
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struct JsonRef<T> : ISerializationCallbackReceiver
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where T : JsonObject
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{
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[NonSerialized]
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T m_Value;
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[SerializeField]
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string m_Id;
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public T value => m_Value;
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public void OnBeforeSerialize()
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{
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}
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public void OnAfterDeserialize()
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{
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if (MultiJsonInternal.isDeserializing)
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{
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try
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{
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if (MultiJsonInternal.valueMap.TryGetValue(m_Id, out var value))
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{
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m_Value = value.CastTo<T>();
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m_Id = m_Value.objectId;
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}
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else
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{
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m_Value = null;
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m_Id = null;
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}
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}
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catch (Exception e)
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{
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Debug.LogException(e);
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}
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}
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}
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public static implicit operator T(JsonRef<T> jsonRef)
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{
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return jsonRef.m_Value;
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}
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public static implicit operator JsonRef<T>(T value)
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{
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return new JsonRef<T> { m_Value = value, m_Id = value?.objectId };
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}
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public bool Equals(JsonRef<T> other)
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{
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return EqualityComparer<T>.Default.Equals(m_Value, other.m_Value);
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}
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public bool Equals(T other)
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{
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return EqualityComparer<T>.Default.Equals(m_Value, other);
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}
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public override bool Equals(object obj)
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{
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return obj is JsonRef<T> other && Equals(other) || obj is T otherValue && Equals(otherValue);
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}
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public override int GetHashCode()
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{
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return EqualityComparer<T>.Default.GetHashCode(m_Value);
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}
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public static bool operator ==(JsonRef<T> left, JsonRef<T> right)
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{
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return left.value == right.value;
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}
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public static bool operator !=(JsonRef<T> left, JsonRef<T> right)
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{
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return left.value != right.value;
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}
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public static bool operator ==(JsonRef<T> left, T right)
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{
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return left.value == right;
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}
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public static bool operator !=(JsonRef<T> left, T right)
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{
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return left.value != right;
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}
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public static bool operator ==(T left, JsonRef<T> right)
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{
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return left == right.value;
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}
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public static bool operator !=(T left, JsonRef<T> right)
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{
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return left != right.value;
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}
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}
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}
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