Singularity/Library/PackageCache/com.unity.shadergraph@12.1.11/Editor/Generation/GraphCode.cs

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2024-05-06 14:45:45 -04:00
using System;
using System.Collections.Generic;
namespace UnityEditor.ShaderGraph.Internal
{
public struct GraphCode
{
public string code { get; internal set; }
public ShaderGraphRequirements requirements { get; internal set; }
public IEnumerable<AbstractShaderProperty> properties;
}
}