47 lines
1.2 KiB
C#
47 lines
1.2 KiB
C#
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using System;
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namespace UnityEditor.ShaderGraph
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{
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[GenerationAPI]
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internal enum ShaderModel
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{
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Target20,
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Target25,
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Target30,
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Target35,
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Target40,
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Target45,
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Target46,
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Target50
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}
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[GenerationAPI]
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internal static class ShaderModelExtensions
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{
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public static string ToShaderString(this ShaderModel shaderModel)
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{
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switch (shaderModel)
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{
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case ShaderModel.Target20:
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return "2.0";
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case ShaderModel.Target25:
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return "2.5";
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case ShaderModel.Target30:
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return "3.0";
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case ShaderModel.Target35:
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return "3.5";
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case ShaderModel.Target40:
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return "4.0";
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case ShaderModel.Target45:
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return "4.5";
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case ShaderModel.Target46:
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return "4.6";
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case ShaderModel.Target50:
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return "5.0";
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default:
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throw new ArgumentOutOfRangeException();
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}
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}
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}
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}
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