Singularity/Library/PackageCache/com.unity.shadergraph@12.1.11/Editor/Drawing/Views/HelpBoxRow.cs

100 lines
3.7 KiB
C#
Raw Normal View History

2024-05-06 14:45:45 -04:00
using System;
using System.Linq;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.ShaderGraph.Drawing
{
// Similar in function to the old EditorGUILayout.HelpBox
class HelpBoxRow : VisualElement
{
VisualElement m_ContentContainer;
VisualElement m_LabelContainer;
public override VisualElement contentContainer
{
get { return m_ContentContainer; }
}
public HelpBoxRow(MessageType type)
{
styleSheets.Add(Resources.Load<StyleSheet>("Styles/HelpBoxRow"));
VisualElement container = new VisualElement { name = "container" };
m_ContentContainer = new VisualElement { name = "content" };
m_LabelContainer = new VisualElement { name = "label" };
switch (type)
{
case MessageType.None:
container.AddToClassList("help-box-row-style-info");
break;
case MessageType.Info:
container.AddToClassList("help-box-row-style-info");
break;
case MessageType.Warning:
container.AddToClassList("help-box-row-style-warning");
break;
case MessageType.Error:
container.AddToClassList("help-box-row-style-error");
break;
default:
break;
}
container.Add(m_LabelContainer);
container.Add(m_ContentContainer);
hierarchy.Add(container);
}
public static VisualElement CreateVariantLimitHelpBox(int currentVariantCount, int maxVariantCount)
{
var messageType = MessageType.Error;
HelpBoxRow help = new HelpBoxRow(messageType);
var label = new Label("Variant limit exceeded: Hover for more info")
{
tooltip = ShaderKeyword.kVariantLimitWarning,
name = "message-" + (messageType == MessageType.Warning ? "warn" : "info")
};
help.Add(label);
return help;
}
public static VisualElement TryGetDeprecatedHelpBoxRow(string deprecatedTypeName, Action upgradeAction, string deprecationText = null, string buttonText = null, string labelText = null, MessageType messageType = MessageType.Warning)
{
if (deprecationText == null)
{
deprecationText = $"The {deprecatedTypeName} has new updates. This version maintains the old behavior. " +
$"If you update a {deprecatedTypeName}, you can use Undo to change it back. See the {deprecatedTypeName} " +
$"documentation for more information.";
}
if (buttonText == null)
{
buttonText = "Update";
}
if (labelText == null)
{
labelText = "DEPRECATED: Hover for info";
}
Button upgradeButton = new Button(upgradeAction) { text = buttonText, tooltip = deprecationText };
if (!ShaderGraphPreferences.allowDeprecatedBehaviors || messageType == MessageType.Info)
{
HelpBoxRow help = new HelpBoxRow(messageType);
var label = new Label(labelText)
{
tooltip = deprecationText,
name = "message-" + (messageType == MessageType.Warning ? "warn" : "info")
};
help.Add(label);
help.contentContainer.Add(upgradeButton);
return help;
}
else
{
return upgradeButton;
}
}
}
}