22 lines
		
	
	
		
			526 B
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			22 lines
		
	
	
		
			526 B
		
	
	
	
		
			C#
		
	
	
	
	
	
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								using System.Collections.Generic;
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								using UnityEngine.Pool;
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								namespace UnityEditor.Graphing
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								{
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								    static class StackPool<T>
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								    {
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								        // Object pool to avoid allocations.
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								        static readonly ObjectPool<Stack<T>> k_StackPool = new ObjectPool<Stack<T>>(() => new Stack<T>(), null, l => l.Clear());
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								        public static Stack<T> Get()
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								        {
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								            return k_StackPool.Get();
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								        }
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								        public static void Release(Stack<T> toRelease)
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								        {
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								            k_StackPool.Release(toRelease);
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								        }
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								    }
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								}
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