Singularity/Library/PackageCache/com.unity.shadergraph@12.1.11/Editor/Data/Nodes/FormerNameAttribute.cs

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2024-05-06 14:45:45 -04:00
using System;
namespace UnityEditor.ShaderGraph
{
[AttributeUsage(AttributeTargets.Class, AllowMultiple = true)]
class FormerNameAttribute : Attribute
{
public string fullName { get; private set; }
public FormerNameAttribute(string fullName)
{
this.fullName = fullName;
}
}
}