Singularity/Library/PackageCache/com.unity.shadergraph@12.1.11/Editor/Data/Legacy/VisualEffectMasterNode1.cs

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2024-05-06 14:45:45 -04:00
using System;
using System.Collections.Generic;
using UnityEditor.Graphing;
namespace UnityEditor.ShaderGraph.Legacy
{
[FormerName("UnityEditor.ShaderGraph.VfxMasterNode")]
class VisualEffectMasterNode1 : AbstractMaterialNode, IMasterNode1
{
public bool m_Lit;
public bool m_AlphaTest;
}
}