14 lines
369 B
C#
14 lines
369 B
C#
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using System;
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using System.Collections.Generic;
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using UnityEditor.Graphing;
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namespace UnityEditor.ShaderGraph.Legacy
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{
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[FormerName("UnityEditor.Experimental.Rendering.Universal.SpriteLitMasterNode")]
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class SpriteLitMasterNode1 : AbstractMaterialNode, IMasterNode1
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{
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public string m_ShaderGUIOverride;
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public bool m_OverrideEnabled;
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}
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}
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