19 lines
648 B
C#
19 lines
648 B
C#
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using UnityEditor.Graphing;
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namespace UnityEditor.ShaderGraph
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{
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interface IMayRequireScreenPosition
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{
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bool RequiresScreenPosition(ShaderStageCapability stageCapability = ShaderStageCapability.All);
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}
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static class MayRequireScreenPositionExtensions
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{
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public static bool RequiresScreenPosition(this MaterialSlot slot, ShaderStageCapability stageCapability = ShaderStageCapability.All)
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{
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var mayRequireScreenPosition = slot as IMayRequireScreenPosition;
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return mayRequireScreenPosition != null && mayRequireScreenPosition.RequiresScreenPosition(stageCapability);
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}
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}
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}
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