20 lines
614 B
C#
20 lines
614 B
C#
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using UnityEditor.Graphing;
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using UnityEditor.ShaderGraph.Internal;
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namespace UnityEditor.ShaderGraph
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{
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interface IMayRequirePosition
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{
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NeededCoordinateSpace RequiresPosition(ShaderStageCapability stageCapability = ShaderStageCapability.All);
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}
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static class MayRequirePositionExtensions
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{
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public static NeededCoordinateSpace RequiresPosition(this MaterialSlot slot)
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{
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var mayRequirePosition = slot as IMayRequirePosition;
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return mayRequirePosition != null ? mayRequirePosition.RequiresPosition() : NeededCoordinateSpace.None;
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}
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}
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}
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