Singularity/Library/PackageCache/com.unity.shadergraph@12.1.11/Editor/Data/Interfaces/IMayRequireMeshUV.cs

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2024-05-06 14:45:45 -04:00
using UnityEditor.Graphing;
using UnityEditor.ShaderGraph.Internal;
namespace UnityEditor.ShaderGraph
{
interface IMayRequireMeshUV
{
bool RequiresMeshUV(UVChannel channel, ShaderStageCapability stageCapability = ShaderStageCapability.All);
}
static class MayRequireMeshUVExtensions
{
public static bool RequiresMeshUV(this MaterialSlot slot, UVChannel channel)
{
var mayRequireMeshUV = slot as IMayRequireMeshUV;
return mayRequireMeshUV != null && mayRequireMeshUV.RequiresMeshUV(channel);
}
}
}