Singularity/Library/PackageCache/com.unity.shadergraph@12.1.11/Editor/Data/Interfaces/IMayRequireDepthTexture.cs

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2024-05-06 14:45:45 -04:00
using UnityEditor.Graphing;
namespace UnityEditor.ShaderGraph
{
interface IMayRequireDepthTexture
{
bool RequiresDepthTexture(ShaderStageCapability stageCapability = ShaderStageCapability.All);
}
static class MayRequireDepthTextureExtensions
{
public static bool RequiresDepthTexture(this MaterialSlot slot)
{
var mayRequireDepthTexture = slot as IMayRequireDepthTexture;
return mayRequireDepthTexture != null && mayRequireDepthTexture.RequiresDepthTexture();
}
}
}