Singularity/Library/PackageCache/com.unity.shadergraph@12.1.11/Editor/Data/Graphs/ParentGroupChange.cs

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2024-05-06 14:45:45 -04:00
using System;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
struct ParentGroupChange
{
public IGroupItem groupItem;
public GroupData oldGroup;
public GroupData newGroup;
}
}