Singularity/Library/PackageCache/com.unity.shadergraph@12.1.11/Documentation~/Texture-2D-Asset-Node.md

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2024-05-06 14:45:45 -04:00
# Texture 2D Asset Node
## Description
Defines a constant **Texture 2D Asset** for use in the shader. To sample the **Texture 2D Asset** it should be used in conjunction with a [Sample Texture 2D Node](Sample-Texture-2D-Node.md). When using a separate **Texture 2D Asset Node**, you can sample a **Texture 2D** twice, with different parameters, without defining the **Texture 2D** itself twice.
## Ports
| Name | Direction | Type | Description |
|:------------ |:-------------|:-----|:---|
| Out | Output | Texture 2D | Output value |
## Controls
| Name | Type | Options | Description |
|:------------ |:-------------|:-----|:---|
| | Object Field (Texture) | | Defines the texture 3D asset from the project. |
## Generated Code Example
The following example code represents one possible outcome of this node.
```
TEXTURE2D(_Texture2DAsset);
SAMPLER(sampler_Texture2DAsset);
```