Singularity/Library/PackageCache/com.unity.shadergraph@12.1.11/Documentation~/Posterize-Node.md

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2024-05-06 14:45:45 -04:00
# Posterize Node
## Description
> Posterization or posterisation of an image entails conversion of a continuous gradation of tone to several regions of fewer tones, with abrupt changes from one tone to another.
*[https://en.wikipedia.org/wiki/Posterization](https://en.wikipedia.org/wiki/Posterization)*
This node returns the posterized (also known as quantized) value of the input **In** into an amount of values specified by input **Steps**.
## Ports
| Name | Direction | Type | Description |
|:------------ |:-------------|:-----|:---|
| In | Input | Dynamic Vector | Input value |
| Steps | Input | Dynamic Vector | Input value |
| Out | Output | Dynamic Vector | Output value |
## Generated Code Example
The following example code represents one possible outcome of this node.
```
void Unity_Posterize_float4(float4 In, float4 Steps, out float4 Out)
{
Out = floor(In / (1 / Steps)) * (1 / Steps);
}
```