Singularity/Library/PackageCache/com.unity.shadergraph@12.1.11/Documentation~/Matrix-4x4-Node.md

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2024-05-06 14:45:45 -04:00
# Matrix 4x4 Node
## Description
Defines a constant **Matrix 4x4** value in the shader.
## Ports
| Name | Direction | Type | Binding | Description |
|:------------ |:-------------|:-----|:---|:---|
| Out | Output | Matrix 4 | None | Output value |
## Controls
| Name | Type | Options | Description |
|:------------ |:-------------|:-----|:---|
| | Matrix 4x4 | | Sets output value |
## Generated Code Example
The following example code represents one possible outcome of this node.
```
float4x4 _Matrix4x4 = float4x4(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);
```