Singularity/Library/PackageCache/com.unity.shadergraph@12.1.11/Documentation~/Float.md

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2024-05-06 14:45:45 -04:00
# Float Node
## Description
Defines a **Float** value in the shader. If [Port](Port.md) **X** is not connected with an [Edge](Edge.md) this [Node](Node.md) defines a constant **Float**.
## Ports
| Name | Direction | Type | Binding | Description |
|:------------ |:-------------|:-----|:---|:---|
| X | Input | Float | None | Input x component value |
| Out | Output | Float | None | Output value |
## Generated Code Example
The following example code represents one possible outcome of this node.
```
float _Vector1_Out = X;
```