Singularity/Library/PackageCache/com.unity.shadergraph@12.1.11/Documentation~/Exposure-Node.md

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2024-05-06 14:45:45 -04:00
# Exposure Node
The Exposure Node allows you to get the Camera's exposure value from the current or previous frame.
## Render pipeline compatibility
| **Node** | **Universal Render Pipeline (URP)** | **High Definition Render Pipeline (HDRP)** |
| -------- | ----------------------------------- | ------------------------------------------ |
| Exposure | No | Yes |
## Ports
| name | **Direction** | type | description |
|--- | --- | --- | --- |
|**Output** |Output | float | The exposure value.|
## Exposure Type
You can use Exposure Type to select which exposure value to get.
| name | description |
|--- | ---|
| **CurrentMultiplier** | Gets the Camera's exposure value from the current frame. |
| **InverseCurrentMultiplier** | Gets the inverse of the Camera's exposure value from the current frame. |
| **PreviousMultiplier** | Gets the Camera's exposure value from the previous frame. |
| **InversePreviousMultiplier** | Gets the inverse of the Camera's exposure value from the previous frame. |