Singularity/Library/PackageCache/com.unity.shadergraph@12.1.11/Documentation~/Distance-Node.md

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2024-05-06 14:45:45 -04:00
# Distance Node
## Description
Returns the euclidean distance between the values of the inputs **A** and **B**. This is useful for, among other things, calculating the distance between two points in space and is commonly used in calculating a [Signed Distance Function](https://en.wikipedia.org/wiki/Signed_distance_function).
## Ports
| Name | Direction | Type | Description |
|:------------ |:-------------|:-----|:---|
| A | Input | Dynamic Vector | First input value |
| B | Input | Dynamic Vector | Second input value |
| Out | Output | Float | Output value |
## Generated Code Example
The following example code represents one possible outcome of this node.
```
void Unity_Distance_float4(float4 A, float4 B, out float Out)
{
Out = distance(A, B);
}
```