Singularity/Library/PackageCache/com.unity.shadergraph@12.1.11/Documentation~/Compute-Deformation-Node.md

13 lines
989 B
Markdown
Raw Normal View History

2024-05-06 14:45:45 -04:00
# Compute Deformation Node
## Description
This node lets you pass compute deformed vertex data to a vertex shader, and only works with the [DOTS Hybrid Renderer](https://docs.unity3d.com/Packages/com.unity.rendering.hybrid@latest/). You must provide `DeformedVertexData` in the `_DeformedMeshData` buffer. The node uses the `_ComputeMeshIndex` property to calculate where the `DeformedVertexData` associated with the current mesh are located in the `_DeformedMeshData` buffer. To output data, you must either install both the DOTS Hybrid Renderer and DOTS Animation packages, or use a custom solution.
## Ports
| Name | Direction | Type | Stage | Description |
|:--------- |:-----------|:--------|:-------|:------------|
| Position | Output | Vector3 | Vertex | Outputs the deformed vertex position. |
| Normal | Output | Vector3 | Vertex | Outputs the deformed vertex normal. |
| Tangent | Output | Vector3 | Vertex | Outputs the deformed vertex tangent. |