Singularity/Library/PackageCache/com.unity.render-pipelines..../ShaderLibrary/SurfaceData.hlsl

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2024-05-06 14:45:45 -04:00
#ifndef UNIVERSAL_SURFACE_DATA_INCLUDED
#define UNIVERSAL_SURFACE_DATA_INCLUDED
// Must match Universal ShaderGraph master node
struct SurfaceData
{
half3 albedo;
half3 specular;
half metallic;
half smoothness;
half3 normalTS;
half3 emission;
half occlusion;
half alpha;
half clearCoatMask;
half clearCoatSmoothness;
};
#endif