Singularity/Library/PackageCache/com.unity.render-pipelines..../ShaderLibrary/LightCookie/LightCookieInput.hlsl

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2024-05-06 14:45:45 -04:00
#ifndef UNIVERSAL_LIGHT_COOKIE_INPUT_INCLUDED
#define UNIVERSAL_LIGHT_COOKIE_INPUT_INCLUDED
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/LightCookie/LightCookieTypes.hlsl"
// Textures
TEXTURE2D(_MainLightCookieTexture);
TEXTURE2D(_AdditionalLightsCookieAtlasTexture);
// Samplers
SAMPLER(sampler_MainLightCookieTexture);
SAMPLER(sampler_AdditionalLightsCookieAtlasTexture);
// Buffers
// GLES3 causes a performance regression in some devices when using CBUFFER.
#ifndef SHADER_API_GLES3
CBUFFER_START(LightCookies)
#endif
float4x4 _MainLightWorldToLight;
float _AdditionalLightsCookieEnableBits[(MAX_VISIBLE_LIGHTS + 31) / 32];
float _MainLightCookieTextureFormat;
float _AdditionalLightsCookieAtlasTextureFormat;
// float2 _Unused;
#ifndef SHADER_API_GLES3
CBUFFER_END
#endif
#if USE_STRUCTURED_BUFFER_FOR_LIGHT_DATA
StructuredBuffer<float4x4> _AdditionalLightsWorldToLightBuffer;
StructuredBuffer<float4> _AdditionalLightsCookieAtlasUVRectBuffer; // UV rect into light cookie atlas (xy: uv offset, zw: uv size)
StructuredBuffer<float> _AdditionalLightsLightTypeBuffer;
#else
#ifndef SHADER_API_GLES3
CBUFFER_START(AdditionalLightsCookies)
#endif
float4x4 _AdditionalLightsWorldToLights[MAX_VISIBLE_LIGHTS];
float4 _AdditionalLightsCookieAtlasUVRects[MAX_VISIBLE_LIGHTS]; // (xy: uv size, zw: uv offset)
float _AdditionalLightsLightTypes[MAX_VISIBLE_LIGHTS];
#ifndef SHADER_API_GLES3
CBUFFER_END
#endif
#endif
// Data Getters
float4x4 GetLightCookieWorldToLightMatrix(int lightIndex)
{
#if USE_STRUCTURED_BUFFER_FOR_LIGHT_DATA
return _AdditionalLightsWorldToLightBuffer[lightIndex];
#else
return _AdditionalLightsWorldToLights[lightIndex];
#endif
}
float4 GetLightCookieAtlasUVRect(int lightIndex)
{
#if USE_STRUCTURED_BUFFER_FOR_LIGHT_DATA
return _AdditionalLightsCookieAtlasUVRectBuffer[lightIndex];
#else
return _AdditionalLightsCookieAtlasUVRects[lightIndex];
#endif
}
int GetLightCookieLightType(int lightIndex)
{
#if USE_STRUCTURED_BUFFER_FOR_LIGHT_DATA
return _AdditionalLightsLightTypeBuffer[lightIndex];
#else
return _AdditionalLightsLightTypes[lightIndex];
#endif
}
bool IsMainLightCookieTextureRGBFormat()
{
return _MainLightCookieTextureFormat == URP_LIGHT_COOKIE_FORMAT_RGB;
}
bool IsMainLightCookieTextureAlphaFormat()
{
return _MainLightCookieTextureFormat == URP_LIGHT_COOKIE_FORMAT_ALPHA;
}
bool IsAdditionalLightsCookieAtlasTextureRGBFormat()
{
return _AdditionalLightsCookieAtlasTextureFormat == URP_LIGHT_COOKIE_FORMAT_RGB;
}
bool IsAdditionalLightsCookieAtlasTextureAlphaFormat()
{
return _AdditionalLightsCookieAtlasTextureFormat == URP_LIGHT_COOKIE_FORMAT_ALPHA;
}
// Sampling
real4 SampleMainLightCookieTexture(float2 uv)
{
return SAMPLE_TEXTURE2D(_MainLightCookieTexture, sampler_MainLightCookieTexture, uv);
}
real4 SampleAdditionalLightsCookieAtlasTexture(float2 uv)
{
return SAMPLE_TEXTURE2D(_AdditionalLightsCookieAtlasTexture, sampler_AdditionalLightsCookieAtlasTexture, uv);
}
// Helpers
bool IsMainLightCookieEnabled()
{
return _MainLightCookieTextureFormat != URP_LIGHT_COOKIE_FORMAT_NONE;
}
bool IsLightCookieEnabled(int lightBufferIndex)
{
#if 0
float4 uvRect = GetLightCookieAtlasUVRect(lightBufferIndex);
return any(uvRect != 0);
#else
// 2^5 == 32, bit mask for a float/uint.
uint elemIndex = ((uint)lightBufferIndex) >> 5;
uint bitOffset = (uint)lightBufferIndex & ((1 << 5) - 1);
#if USE_STRUCTURED_BUFFER_FOR_LIGHT_DATA
uint elem = asuint(_AdditionalLightsCookieEnableBitsBuffer[elemIndex]);
#else
uint elem = asuint(_AdditionalLightsCookieEnableBits[elemIndex]);
#endif
return (elem & (1u << bitOffset)) != 0u;
#endif
}
#endif //UNIVERSAL_LIGHT_COOKIE_INPUT_INCLUDED