96 lines
3.1 KiB
C#
96 lines
3.1 KiB
C#
|
using System;
|
||
|
using System.Linq;
|
||
|
|
||
|
namespace UnityEngine.Rendering.Universal
|
||
|
{
|
||
|
public enum ShaderPathID
|
||
|
{
|
||
|
Lit,
|
||
|
SimpleLit,
|
||
|
Unlit,
|
||
|
TerrainLit,
|
||
|
ParticlesLit,
|
||
|
ParticlesSimpleLit,
|
||
|
ParticlesUnlit,
|
||
|
BakedLit,
|
||
|
SpeedTree7,
|
||
|
SpeedTree7Billboard,
|
||
|
SpeedTree8,
|
||
|
// If you add a value here, also add it to ShaderID in Editor/ShaderUtils.cs
|
||
|
}
|
||
|
|
||
|
public static class ShaderUtils
|
||
|
{
|
||
|
static readonly string[] s_ShaderPaths =
|
||
|
{
|
||
|
"Universal Render Pipeline/Lit",
|
||
|
"Universal Render Pipeline/Simple Lit",
|
||
|
"Universal Render Pipeline/Unlit",
|
||
|
"Universal Render Pipeline/Terrain/Lit",
|
||
|
"Universal Render Pipeline/Particles/Lit",
|
||
|
"Universal Render Pipeline/Particles/Simple Lit",
|
||
|
"Universal Render Pipeline/Particles/Unlit",
|
||
|
"Universal Render Pipeline/Baked Lit",
|
||
|
"Universal Render Pipeline/Nature/SpeedTree7",
|
||
|
"Universal Render Pipeline/Nature/SpeedTree7 Billboard",
|
||
|
"Universal Render Pipeline/Nature/SpeedTree8",
|
||
|
};
|
||
|
|
||
|
public static string GetShaderPath(ShaderPathID id)
|
||
|
{
|
||
|
int index = (int)id;
|
||
|
int arrayLength = s_ShaderPaths.Length;
|
||
|
if (arrayLength > 0 && index >= 0 && index < arrayLength)
|
||
|
return s_ShaderPaths[index];
|
||
|
|
||
|
Debug.LogError("Trying to access universal shader path out of bounds: (" + id + ": " + index + ")");
|
||
|
return "";
|
||
|
}
|
||
|
|
||
|
public static ShaderPathID GetEnumFromPath(string path)
|
||
|
{
|
||
|
var index = Array.FindIndex(s_ShaderPaths, m => m == path);
|
||
|
return (ShaderPathID)index;
|
||
|
}
|
||
|
|
||
|
public static bool IsLWShader(Shader shader)
|
||
|
{
|
||
|
return s_ShaderPaths.Contains(shader.name);
|
||
|
}
|
||
|
|
||
|
#if UNITY_EDITOR
|
||
|
static readonly string[] s_ShaderGUIDs =
|
||
|
{
|
||
|
"933532a4fcc9baf4fa0491de14d08ed7",
|
||
|
"8d2bb70cbf9db8d4da26e15b26e74248",
|
||
|
"650dd9526735d5b46b79224bc6e94025",
|
||
|
"69c1f799e772cb6438f56c23efccb782",
|
||
|
"b7839dad95683814aa64166edc107ae2",
|
||
|
"8516d7a69675844a7a0b7095af7c46af",
|
||
|
"0406db5a14f94604a8c57ccfbc9f3b46",
|
||
|
"0ca6dca7396eb48e5849247ffd444914",
|
||
|
"0f4122b9a743b744abe2fb6a0a88868b",
|
||
|
"5ec81c81908db34429b4f6ddecadd3bd",
|
||
|
"99134b1f0c27d54469a840832a28fadf",
|
||
|
};
|
||
|
|
||
|
/// <summary>
|
||
|
/// Returns shader from shader path id.
|
||
|
/// </summary>
|
||
|
/// <param name="id">Id of shader path.</param>
|
||
|
/// <returns></returns>
|
||
|
public static string GetShaderGUID(ShaderPathID id)
|
||
|
{
|
||
|
int index = (int)id;
|
||
|
int arrayLength = s_ShaderGUIDs.Length;
|
||
|
if (arrayLength > 0 && index >= 0 && index < arrayLength)
|
||
|
return s_ShaderGUIDs[index];
|
||
|
|
||
|
Debug.LogError("Trying to access universal shader GUID out of bounds: (" + id + ": " + index + ")");
|
||
|
return "";
|
||
|
}
|
||
|
|
||
|
#endif
|
||
|
}
|
||
|
}
|