Singularity/Library/PackageCache/com.unity.render-pipelines..../Runtime/PreviousFrameData.cs

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2024-05-06 14:45:45 -04:00
using UnityEngine;
namespace UnityEngine.Rendering.Universal.Internal
{
internal sealed class PreviousFrameData
{
#region Fields
bool m_IsFirstFrame;
int m_LastFrameActive;
Matrix4x4 m_viewProjectionMatrix;
Matrix4x4 m_PreviousViewProjectionMatrix;
#if ENABLE_VR && ENABLE_XR_MODULE
Matrix4x4[] m_ViewProjectionMatrixStereo = new Matrix4x4[2];
Matrix4x4[] m_PreviousViewProjectionMatrixStereo = new Matrix4x4[2];
#endif
#endregion
#region Constructors
internal PreviousFrameData()
{
// Set data
m_IsFirstFrame = true;
m_LastFrameActive = -1;
m_viewProjectionMatrix = Matrix4x4.identity;
m_PreviousViewProjectionMatrix = Matrix4x4.identity;
}
#endregion
#region Properties
internal bool isFirstFrame
{
get => m_IsFirstFrame;
set => m_IsFirstFrame = value;
}
internal int lastFrameActive
{
get => m_LastFrameActive;
set => m_LastFrameActive = value;
}
internal Matrix4x4 viewProjectionMatrix
{
get => m_viewProjectionMatrix;
set => m_viewProjectionMatrix = value;
}
internal Matrix4x4 previousViewProjectionMatrix
{
get => m_PreviousViewProjectionMatrix;
set => m_PreviousViewProjectionMatrix = value;
}
#if ENABLE_VR && ENABLE_XR_MODULE
internal Matrix4x4[] previousViewProjectionMatrixStereo
{
get => m_PreviousViewProjectionMatrixStereo;
set => m_PreviousViewProjectionMatrixStereo = value;
}
internal Matrix4x4[] viewProjectionMatrixStereo
{
get => m_ViewProjectionMatrixStereo;
set => m_ViewProjectionMatrixStereo = value;
}
#endif
}
#endregion
}