Singularity/Library/PackageCache/com.unity.render-pipelines..../Runtime/Passes/ScreenSpaceShadowResolvePas...

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2024-05-06 14:45:45 -04:00
using System;
using UnityEngine.Experimental.Rendering;
namespace UnityEngine.Rendering.Universal.Internal
{
/// <summary>
/// Resolves shadows in a screen space texture.
/// </summary>
public class ScreenSpaceShadowResolvePass : ScriptableRenderPass
{
Material m_ScreenSpaceShadowsMaterial;
RenderTargetHandle m_ScreenSpaceShadowmap;
RenderTextureDescriptor m_RenderTextureDescriptor;
public ScreenSpaceShadowResolvePass(RenderPassEvent evt, Material screenspaceShadowsMaterial)
{
base.profilingSampler = new ProfilingSampler(nameof(ScreenSpaceShadowResolvePass));
m_ScreenSpaceShadowsMaterial = screenspaceShadowsMaterial;
m_ScreenSpaceShadowmap.Init("_ScreenSpaceShadowmapTexture");
renderPassEvent = evt;
}
public void Setup(RenderTextureDescriptor baseDescriptor)
{
m_RenderTextureDescriptor = baseDescriptor;
m_RenderTextureDescriptor.depthBufferBits = 0;
m_RenderTextureDescriptor.msaaSamples = 1;
m_RenderTextureDescriptor.graphicsFormat = RenderingUtils.SupportsGraphicsFormat(GraphicsFormat.R8_UNorm, FormatUsage.Linear | FormatUsage.Render)
? GraphicsFormat.R8_UNorm
: GraphicsFormat.B8G8R8A8_UNorm;
}
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
{
cmd.GetTemporaryRT(m_ScreenSpaceShadowmap.id, m_RenderTextureDescriptor, FilterMode.Bilinear);
RenderTargetIdentifier screenSpaceOcclusionTexture = m_ScreenSpaceShadowmap.Identifier();
ConfigureTarget(screenSpaceOcclusionTexture);
ConfigureClear(ClearFlag.All, Color.white);
}
/// <inheritdoc/>
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
if (m_ScreenSpaceShadowsMaterial == null)
{
Debug.LogErrorFormat("Missing {0}. {1} render pass will not execute. Check for missing reference in the renderer resources.", m_ScreenSpaceShadowsMaterial, GetType().Name);
return;
}
if (renderingData.lightData.mainLightIndex == -1)
return;
Camera camera = renderingData.cameraData.camera;
CommandBuffer cmd = CommandBufferPool.Get();
using (new ProfilingScope(cmd, ProfilingSampler.Get(URPProfileId.ResolveShadows)))
{
if (!renderingData.cameraData.xr.enabled)
{
cmd.SetViewProjectionMatrices(Matrix4x4.identity, Matrix4x4.identity);
cmd.DrawMesh(RenderingUtils.fullscreenMesh, Matrix4x4.identity, m_ScreenSpaceShadowsMaterial);
cmd.SetViewProjectionMatrices(camera.worldToCameraMatrix, camera.projectionMatrix);
}
else
{
// Avoid setting and restoring camera view and projection matrices when in stereo.
RenderTargetIdentifier screenSpaceOcclusionTexture = m_ScreenSpaceShadowmap.Identifier();
Blit(cmd, screenSpaceOcclusionTexture, screenSpaceOcclusionTexture, m_ScreenSpaceShadowsMaterial);
}
}
context.ExecuteCommandBuffer(cmd);
CommandBufferPool.Release(cmd);
}
/// <inheritdoc/>
public override void OnCameraCleanup(CommandBuffer cmd)
{
if (cmd == null)
throw new ArgumentNullException("cmd");
cmd.ReleaseTemporaryRT(m_ScreenSpaceShadowmap.id);
}
}
}