Singularity/Library/PackageCache/com.unity.render-pipelines..../Runtime/ComponentUtility.cs

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2024-05-06 14:45:45 -04:00
namespace UnityEngine.Rendering.Universal
{
public static class ComponentUtility
{
/// <summary> Check if the provided camera is compatible with Universal Render Pipeline </summary>
/// <param name="camera">The Camera to check</param>
/// <returns>True if it is compatible, false otherwise</returns>
public static bool IsUniversalCamera(Camera camera)
=> camera.GetComponent<UniversalAdditionalCameraData>() != null;
/// <summary> Check if the provided light is compatible with Universal Render Pipeline </summary>
/// <param name="light">The Light to check</param>
/// <returns>True if it is compatible, false otherwise</returns>
public static bool IsUniversalLight(Light light)
=> light.GetComponent<UniversalAdditionalLightData>() != null;
}
}