Singularity/Library/PackageCache/com.unity.render-pipelines..../Editor/ShaderGUI/ShadingModels/LitDetailGUI.cs

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2024-05-06 14:45:45 -04:00
using UnityEngine;
using UnityEngine.Rendering;
namespace UnityEditor.Rendering.Universal.ShaderGUI
{
internal class LitDetailGUI
{
public static class Styles
{
public static readonly GUIContent detailInputs = EditorGUIUtility.TrTextContent("Detail Inputs",
"These settings define the surface details by tiling and overlaying additional maps on the surface.");
public static readonly GUIContent detailMaskText = EditorGUIUtility.TrTextContent("Mask",
"Select a mask for the Detail map. The mask uses the alpha channel of the selected texture. The Tiling and Offset settings have no effect on the mask.");
public static readonly GUIContent detailAlbedoMapText = EditorGUIUtility.TrTextContent("Base Map",
"Select the surface detail texture.The alpha of your texture determines surface hue and intensity.");
public static readonly GUIContent detailNormalMapText = EditorGUIUtility.TrTextContent("Normal Map",
"Designates a Normal Map to create the illusion of bumps and dents in the details of this Material's surface.");
public static readonly GUIContent detailAlbedoMapScaleInfo = EditorGUIUtility.TrTextContent("Setting the scaling factor to a value other than 1 results in a less performant shader variant.");
}
public struct LitProperties
{
public MaterialProperty detailMask;
public MaterialProperty detailAlbedoMapScale;
public MaterialProperty detailAlbedoMap;
public MaterialProperty detailNormalMapScale;
public MaterialProperty detailNormalMap;
public LitProperties(MaterialProperty[] properties)
{
detailMask = BaseShaderGUI.FindProperty("_DetailMask", properties, false);
detailAlbedoMapScale = BaseShaderGUI.FindProperty("_DetailAlbedoMapScale", properties, false);
detailAlbedoMap = BaseShaderGUI.FindProperty("_DetailAlbedoMap", properties, false);
detailNormalMapScale = BaseShaderGUI.FindProperty("_DetailNormalMapScale", properties, false);
detailNormalMap = BaseShaderGUI.FindProperty("_DetailNormalMap", properties, false);
}
}
public static void DoDetailArea(LitProperties properties, MaterialEditor materialEditor)
{
materialEditor.TexturePropertySingleLine(Styles.detailMaskText, properties.detailMask);
materialEditor.TexturePropertySingleLine(Styles.detailAlbedoMapText, properties.detailAlbedoMap,
properties.detailAlbedoMap.textureValue != null ? properties.detailAlbedoMapScale : null);
if (properties.detailAlbedoMapScale.floatValue != 1.0f)
{
EditorGUILayout.HelpBox(Styles.detailAlbedoMapScaleInfo.text, MessageType.Info, true);
}
materialEditor.TexturePropertySingleLine(Styles.detailNormalMapText, properties.detailNormalMap,
properties.detailNormalMap.textureValue != null ? properties.detailNormalMapScale : null);
materialEditor.TextureScaleOffsetProperty(properties.detailAlbedoMap);
}
public static void SetMaterialKeywords(Material material)
{
if (material.HasProperty("_DetailAlbedoMap") && material.HasProperty("_DetailNormalMap") && material.HasProperty("_DetailAlbedoMapScale"))
{
bool isScaled = material.GetFloat("_DetailAlbedoMapScale") != 1.0f;
bool hasDetailMap = material.GetTexture("_DetailAlbedoMap") || material.GetTexture("_DetailNormalMap");
CoreUtils.SetKeyword(material, "_DETAIL_MULX2", !isScaled && hasDetailMap);
CoreUtils.SetKeyword(material, "_DETAIL_SCALED", isScaled && hasDetailMap);
}
}
}
}