Singularity/Library/PackageCache/com.unity.render-pipelines..../Editor/EditorUtils.cs

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2024-05-06 14:45:45 -04:00
namespace UnityEditor.Rendering.Universal.Internal
{
/// <summary>
/// Contains a database of built-in resource GUIds. These are used to load built-in resource files.
/// </summary>
public static class ResourceGuid
{
/// <summary>
/// GUId for the <c>ScriptableRendererFeature</c> template file.
/// </summary>
public static readonly string rendererTemplate = "51493ed8d97d3c24b94c6cffe834630b";
}
}
namespace UnityEditor.Rendering.Universal
{
static partial class EditorUtils
{
internal enum Unit { Metric, Percent }
internal class Styles
{
//Measurements
public static float defaultLineSpace = EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
}
}
}