35 lines
1.3 KiB
C#
35 lines
1.3 KiB
C#
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#if PPV2_EXISTS
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using System;
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using BIRPToURPConversionExtensions;
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using UnityEditor;
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using UnityEngine.Rendering;
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using BIRPRendering = UnityEngine.Rendering.PostProcessing;
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using URPRendering = UnityEngine.Rendering.Universal;
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namespace UnityEditor.Rendering.Universal.Converters
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{
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public class ChromaticAberrationConverter : PostProcessEffectSettingsConverter
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{
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protected override Type OldSettingsType { get; } = typeof(BIRPRendering.ChromaticAberration);
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protected override void ConvertToTarget(BIRPRendering.PostProcessEffectSettings oldSettings,
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VolumeProfile targetProfile)
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{
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var oldChromaticAberration = oldSettings as BIRPRendering.ChromaticAberration;
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var newVolumeComponent = AddVolumeComponentToAsset<URPRendering.ChromaticAberration>(targetProfile);
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newVolumeComponent.active = oldChromaticAberration.active;
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// TODO: Verify that these are 1:1 conversions for visual parity
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oldChromaticAberration.intensity.Convert(newVolumeComponent.intensity,
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enabledState: oldChromaticAberration.enabled);
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// TODO: No clear conversions for these?
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// oldChromaticAberration.spectralLut
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// oldChromaticAberration.fastMode
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}
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}
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}
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#endif
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