Singularity/Library/PackageCache/com.unity.render-pipelines..../Documentation~/Post-Processing-Film-Grain.md

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2024-05-06 14:45:45 -04:00
# Film Grain
The Film Grain effect simulates the random optical texture of photographic film, usually caused by small particles being present on the physical film.
## Using Film Grain
**Film Grain** uses the [Volume](Volumes.md) framework, so to enable and modify **Film Grain** properties, you must add a **Film Grain** override to a [Volume](Volumes.md) in your Scene. To add **Film Grain** to a Volume:
1. In the Scene or Hierarchy view, select a GameObject that contains a Volume component to view it in the Inspector.
2. In the Inspector, navigate to **Add Override > Post-processing** and click on **Film Grain**. URP now applies **Film Grain** to any Camera this Volume affects.
## Properties
![](Images/Inspectors/FilmGrain.png)
| **Property** | **Description** |
| ------------- | ------------------------------------------------------------ |
| **Type** | Use the drop-down to select the type of grain to use. You can select from a list of presets that URP includes, or select **Custom** to provide your own grain Texture. |
| **Texture** | Assign a Texture that this effect uses as a custom grain Texture.This property is only available when **Type** is set to **Custom**. |
| **Intensity** | Use the slider to set the strength of the Film Grain effect. |
| **Response** | Use the slider to set the noisiness response curve. The higher you set this value, the less noise there is in brighter areas. |