Singularity/Library/PackageCache/com.unity.render-pipelines..../Documentation~/2d-index.md

16 lines
1.4 KiB
Markdown
Raw Normal View History

2024-05-06 14:45:45 -04:00
#2D Graphics Features
2D features included with URP are the [2D Lighting](Lights-2D-intro.md) graphics pipeline which allows you to create 2D Lights and 2D lighting effects; and the [2D Pixel Perfect Camera](2d-pixelperfect.md) for implementing the pixelated visual style with your projects. The following are the different 2D Light Types included in the package's **Light 2D** component:
- [Freeform](LightTypes.md#freeform)
- [Sprite](LightTypes.md#sprite)
- [Spot](LightTypes.md#spot) (**Note:** The **Point** Light Type has been renamed to the **Spot** Light Type from URP 11 onwards.)
- [Global](LightTypes.md#global)
**Important:** The [Parametric Light Type](LightTypes.md#parametric) is deprecated from URP 11 onwards. To convert existing Parametric lights to Freeform lights, go to **Edit > Render Pipeline > Universal Render Pipeline > Upgrade Project/Scene Parametric Lights to Freeform**
![](Images/2D/2d-lights-gameobject-menu.png)
The package includes the __2D Renderer Data__ Asset which contains the __Blend Styles__ parameters, and allows you to create up to four custom Light Operations for your Project.
**Note:** If you have the experimental 2D Renderer enabled (menu: **Graphics Settings** > add the 2D Renderer Asset under **Scriptable Render Pipeline Settings**), some of the options related to 3D rendering in the URP Asset don't have any impact on your final app or game.