Singularity/Library/PackageCache/com.unity.render-pipelines..../Tests/Runtime/RuntimeExampleTest.cs

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2024-05-06 14:45:45 -04:00
using UnityEngine;
using UnityEngine.TestTools;
using NUnit.Framework;
using System.Collections;
class RuntimeExampleTest
{
[Test]
public void PlayModeSampleTestSimplePasses()
{
// Use the Assert class to test conditions.
}
// A UnityTest behaves like a coroutine in PlayMode
// and allows you to yield null to skip a frame in EditMode
[UnityTest]
public IEnumerator PlayModeSampleTestWithEnumeratorPasses()
{
// Use the Assert class to test conditions.
// yield to skip a frame
yield return null;
}
}