Singularity/Library/PackageCache/com.unity.render-pipelines..../Runtime/Utilities/CameraCaptureBridge.cs

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2024-05-06 14:45:45 -04:00
using System;
using System.Collections.Generic;
namespace UnityEngine.Rendering
{
/// <summary>
/// Bridge class for camera captures.
/// </summary>
public static class CameraCaptureBridge
{
private static Dictionary<Camera, HashSet<Action<RenderTargetIdentifier, CommandBuffer>>> actionDict =
new Dictionary<Camera, HashSet<Action<RenderTargetIdentifier, CommandBuffer>>>();
private static bool _enabled;
/// <summary>
/// Enable camera capture.
/// </summary>
public static bool enabled
{
get
{
return _enabled;
}
set
{
_enabled = value;
}
}
/// <summary>
/// Provides the set actions to the renderer to be triggered at the end of the render loop for camera capture
/// </summary>
/// <param name="camera">The camera to get actions for</param>
/// <returns>Enumeration of actions</returns>
public static IEnumerator<Action<RenderTargetIdentifier, CommandBuffer>> GetCaptureActions(Camera camera)
{
if (!actionDict.TryGetValue(camera, out var actions) || actions.Count == 0)
return null;
return actions.GetEnumerator();
}
/// <summary>
/// Adds actions for camera capture
/// </summary>
/// <param name="camera">The camera to add actions for</param>
/// <param name="action">The action to add</param>
public static void AddCaptureAction(Camera camera, Action<RenderTargetIdentifier, CommandBuffer> action)
{
actionDict.TryGetValue(camera, out var actions);
if (actions == null)
{
actions = new HashSet<Action<RenderTargetIdentifier, CommandBuffer>>();
actionDict.Add(camera, actions);
}
actions.Add(action);
}
/// <summary>
/// Removes actions for camera capture
/// </summary>
/// <param name="camera">The camera to remove actions for</param>
/// <param name="action">The action to remove</param>
public static void RemoveCaptureAction(Camera camera, Action<RenderTargetIdentifier, CommandBuffer> action)
{
if (camera == null)
return;
if (actionDict.TryGetValue(camera, out var actions))
actions.Remove(action);
}
}
}