Singularity/Library/PackageCache/com.unity.render-pipelines..../Runtime/RenderPipeline/RenderPipelineResources.cs

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2024-05-06 14:45:45 -04:00
namespace UnityEngine.Rendering
{
/// <summary>
/// Base of resources assets in SRP
/// </summary>
public abstract class RenderPipelineResources : ScriptableObject
{
/// <summary>
/// Utility to add Reload All button at the end of your asset inspector.
/// It will provide your package path that you misu override in child class.
/// </summary>
protected virtual string packagePath => null;
internal string packagePath_Internal => packagePath;
}
}