46 lines
1.3 KiB
C#
46 lines
1.3 KiB
C#
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namespace UnityEngine.Rendering
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{
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// Use this class to get a static instance of a component
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// Mainly used to have a default instance
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/// <summary>
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/// Singleton of a Component class.
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/// </summary>
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/// <typeparam name="TType">Component type.</typeparam>
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public static class ComponentSingleton<TType>
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where TType : Component
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{
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static TType s_Instance = null;
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/// <summary>
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/// Instance of the required component type.
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/// </summary>
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public static TType instance
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{
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get
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{
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if (s_Instance == null)
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{
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GameObject go = new GameObject("Default " + typeof(TType).Name) { hideFlags = HideFlags.HideAndDontSave };
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go.SetActive(false);
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s_Instance = go.AddComponent<TType>();
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}
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return s_Instance;
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}
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}
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/// <summary>
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/// Release the component singleton.
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/// </summary>
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public static void Release()
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{
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if (s_Instance != null)
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{
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var go = s_Instance.gameObject;
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CoreUtils.Destroy(go);
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s_Instance = null;
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}
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}
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}
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}
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