Singularity/Library/PackageCache/com.unity.mathematics@1.2.6/Unity.Mathematics.Editor/QuaternionDrawer.cs

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2024-05-06 14:45:45 -04:00
using UnityEditor;
namespace Unity.Mathematics.Editor
{
[CustomPropertyDrawer(typeof(quaternion))]
class QuaternionDrawer : PostNormalizedVectorDrawer
{
protected override SerializedProperty GetVectorProperty(SerializedProperty property)
{
return property.FindPropertyRelative("value");
}
protected override double4 Normalize(double4 value)
{
return math.normalizesafe(new quaternion((float4)value)).value;
}
}
}