241 lines
10 KiB
C#
241 lines
10 KiB
C#
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using System;
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using UnityEditor;
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using UnityEngine;
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namespace Unity.Mathematics.Editor
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{
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[CustomPropertyDrawer(typeof(bool2)), CustomPropertyDrawer(typeof(bool3)), CustomPropertyDrawer(typeof(bool4))]
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[CustomPropertyDrawer(typeof(double2)), CustomPropertyDrawer(typeof(double3)), CustomPropertyDrawer(typeof(double4))]
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[CustomPropertyDrawer(typeof(float2)), CustomPropertyDrawer(typeof(float3)), CustomPropertyDrawer(typeof(float4))]
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[CustomPropertyDrawer(typeof(int2)), CustomPropertyDrawer(typeof(int3)), CustomPropertyDrawer(typeof(int4))]
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[CustomPropertyDrawer(typeof(uint2)), CustomPropertyDrawer(typeof(uint3)), CustomPropertyDrawer(typeof(uint4))]
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[CustomPropertyDrawer(typeof(DoNotNormalizeAttribute))]
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class PrimitiveVectorDrawer : PropertyDrawer
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{
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private string _PropertyType;
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string GetPropertyType(SerializedProperty property)
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{
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if (_PropertyType == null)
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{
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_PropertyType = property.type;
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var isManagedRef = property.type.StartsWith("managedReference", StringComparison.Ordinal);
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if (isManagedRef)
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{
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var startIndex = "managedReference<".Length;
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var length = _PropertyType.Length - startIndex - 1;
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_PropertyType = _PropertyType.Substring("managedReference<".Length, length);
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}
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}
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return _PropertyType;
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}
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static class Content
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{
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public static readonly string doNotNormalizeCompatibility = L10n.Tr(
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$"{typeof(DoNotNormalizeAttribute).Name} only works with {typeof(quaternion)} and primitive vector types."
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);
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public static readonly string doNotNormalizeTooltip =
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L10n.Tr("This value is not normalized, which may produce unexpected results.");
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public static readonly GUIContent[] labels2 = { new GUIContent("X"), new GUIContent("Y") };
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public static readonly GUIContent[] labels3 = { new GUIContent("X"), new GUIContent("Y"), new GUIContent("Z") };
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public static readonly GUIContent[] labels4 = { new GUIContent("X"), new GUIContent("Y"), new GUIContent("Z"), new GUIContent("W") };
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}
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public override bool CanCacheInspectorGUI(SerializedProperty property)
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{
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return false;
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}
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
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{
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var height = EditorGUIUtility.singleLineHeight;
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if (!EditorGUIUtility.wideMode)
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height += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
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return height;
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}
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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var subLabels = Content.labels4;
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var startIter = "x";
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var propertyType = GetPropertyType(property);
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switch (propertyType[propertyType.Length - 1])
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{
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case '2':
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subLabels = Content.labels2;
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break;
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case '3':
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subLabels = Content.labels3;
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break;
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case '4':
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subLabels = Content.labels4;
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break;
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default:
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{
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if (property.type == nameof(quaternion))
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startIter = "value.x";
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else if (attribute is DoNotNormalizeAttribute)
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{
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EditorGUI.HelpBox(EditorGUI.PrefixLabel(position, label), Content.doNotNormalizeCompatibility, MessageType.None);
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return;
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}
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break;
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}
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}
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if (attribute is DoNotNormalizeAttribute && string.IsNullOrEmpty(label.tooltip))
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label.tooltip = Content.doNotNormalizeTooltip;
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label = EditorGUI.BeginProperty(position, label, property);
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var valuesIterator = property.FindPropertyRelative(startIter);
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MultiPropertyField(position, subLabels, valuesIterator, label);
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EditorGUI.EndProperty();
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}
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void MultiPropertyField(Rect position, GUIContent[] subLabels, SerializedProperty valuesIterator, GUIContent label)
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{
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#if UNITY_2022_1_OR_NEWER
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EditorGUI.MultiPropertyField(position, subLabels, valuesIterator, label, EditorGUI.PropertyVisibility.All);
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#else
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EditorGUICopy.MultiPropertyField(position, subLabels, valuesIterator, label);
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#endif
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}
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}
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#if !UNITY_2022_1_OR_NEWER
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internal class EditorGUICopy
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{
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internal const float kSpacingSubLabel = 4;
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private const float kIndentPerLevel = 15;
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internal const float kPrefixPaddingRight = 2;
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internal static int indentLevel = 0;
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private static readonly int s_FoldoutHash = "Foldout".GetHashCode();
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// internal static readonly SVC<float> kVerticalSpacingMultiField = new SVC<float>("--theme-multifield-vertical-spacing", 0.0f);
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// kVerticalSpacingMultiField should actually look like the above line ^^^ but we don't have access to SVC<T>,
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// so instead we just set this value to what is observed in the debugger with the Unity dark theme.
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internal const float kVerticalSpacingMultiField = 2;
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internal enum PropertyVisibility
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{
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All,
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OnlyVisible
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}
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// This code is basically EditorGUI.MultiPropertyField(Rect, GUIContent[], SerializedProperty, GUIContent),
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// but with the property visibility assumed to be "All" instead of "OnlyVisible". We really want to have "All"
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// because it's possible for someone to hide something in the inspector with [HideInInspector] but then manually
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// draw it themselves later. In this case, if you called EditorGUI.MultiPropertyField() directly, you'd
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// end up with some fields that point to some unrelated visible property.
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public static void MultiPropertyField(Rect position, GUIContent[] subLabels, SerializedProperty valuesIterator, GUIContent label)
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{
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int id = GUIUtility.GetControlID(s_FoldoutHash, FocusType.Keyboard, position);
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position = MultiFieldPrefixLabel(position, id, label, subLabels.Length);
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position.height = EditorGUIUtility.singleLineHeight;
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MultiPropertyFieldInternal(position, subLabels, valuesIterator, PropertyVisibility.All);
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}
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internal static void BeginDisabled(bool disabled)
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{
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// Unused, but left here to minimize changes in EditorGUICopy.MultiPropertyFieldInternal().
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}
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internal static void EndDisabled()
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{
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// Unused, but left here to minimize changes in EditorGUICopy.MultiPropertyFieldInternal().
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}
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internal static float CalcPrefixLabelWidth(GUIContent label, GUIStyle style = null)
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{
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if (style == null)
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style = EditorStyles.label;
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return style.CalcSize(label).x;
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}
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internal static void MultiPropertyFieldInternal(Rect position, GUIContent[] subLabels, SerializedProperty valuesIterator, PropertyVisibility visibility, bool[] disabledMask = null, float prefixLabelWidth = -1)
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{
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int eCount = subLabels.Length;
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float w = (position.width - (eCount - 1) * kSpacingSubLabel) / eCount;
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Rect nr = new Rect(position) {width = w};
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float t = EditorGUIUtility.labelWidth;
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int l = indentLevel;
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indentLevel = 0;
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for (int i = 0; i < subLabels.Length; i++)
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{
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EditorGUIUtility.labelWidth = prefixLabelWidth > 0 ? prefixLabelWidth : CalcPrefixLabelWidth(subLabels[i]);
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if (disabledMask != null)
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BeginDisabled(disabledMask[i]);
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EditorGUI.PropertyField(nr, valuesIterator, subLabels[i]);
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if (disabledMask != null)
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EndDisabled();
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nr.x += w + kSpacingSubLabel;
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switch (visibility)
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{
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case PropertyVisibility.All:
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valuesIterator.Next(false);
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break;
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case PropertyVisibility.OnlyVisible:
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valuesIterator.NextVisible(false);
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break;
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}
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}
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EditorGUIUtility.labelWidth = t;
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indentLevel = l;
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}
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internal static bool LabelHasContent(GUIContent label)
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{
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if (label == null)
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{
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return true;
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}
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// @TODO: find out why checking for GUIContent.none doesn't work
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return label.text != string.Empty || label.image != null;
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}
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internal static float indent => indentLevel * kIndentPerLevel;
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internal static Rect MultiFieldPrefixLabel(Rect totalPosition, int id, GUIContent label, int columns)
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{
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if (!LabelHasContent(label))
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{
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return EditorGUI.IndentedRect(totalPosition);
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}
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if (EditorGUIUtility.wideMode)
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{
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Rect labelPosition = new Rect(totalPosition.x + indent, totalPosition.y, EditorGUIUtility.labelWidth - indent, EditorGUIUtility.singleLineHeight);
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Rect fieldPosition = totalPosition;
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fieldPosition.xMin += EditorGUIUtility.labelWidth + kPrefixPaddingRight;
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// If there are 2 columns we use the same column widths as if there had been 3 columns
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// in order to make columns line up neatly.
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if (columns == 2)
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{
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float columnWidth = (fieldPosition.width - (3 - 1) * kSpacingSubLabel) / 3f;
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fieldPosition.xMax -= (columnWidth + kSpacingSubLabel);
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}
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EditorGUI.HandlePrefixLabel(totalPosition, labelPosition, label, id);
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return fieldPosition;
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}
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else
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{
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Rect labelPosition = new Rect(totalPosition.x + indent, totalPosition.y, totalPosition.width - indent, EditorGUIUtility.singleLineHeight);
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Rect fieldPosition = totalPosition;
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fieldPosition.xMin += indent + kIndentPerLevel;
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fieldPosition.yMin += EditorGUIUtility.singleLineHeight + kVerticalSpacingMultiField;
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EditorGUI.HandlePrefixLabel(totalPosition, labelPosition, label, id);
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return fieldPosition;
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}
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}
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}
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#endif
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}
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