55 lines
1.4 KiB
C#
55 lines
1.4 KiB
C#
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using Codice.Client.Common;
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using PlasticGui;
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namespace Unity.PlasticSCM.Editor.UI
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{
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internal class EditorProgressControls : IProgressControls
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{
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internal EditorProgressControls(GuiMessage.IGuiMessage guiMessage)
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{
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mGuiMessage = guiMessage;
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}
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void IProgressControls.HideProgress()
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{
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EditorProgressBar.ClearProgressBar();
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}
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void IProgressControls.ShowError(string message)
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{
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mGuiMessage.ShowError(message);
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}
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void IProgressControls.ShowNotification(string message)
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{
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mGuiMessage.ShowMessage(
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UnityConstants.PLASTIC_WINDOW_TITLE,
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message,
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GuiMessage.GuiMessageType.Informational);
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}
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void IProgressControls.ShowProgress(string message)
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{
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EditorProgressBar.ShowProgressBar(message, 1f);
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}
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void IProgressControls.ShowSuccess(string message)
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{
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mGuiMessage.ShowMessage(
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UnityConstants.PLASTIC_WINDOW_TITLE,
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message,
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GuiMessage.GuiMessageType.Informational);
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}
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void IProgressControls.ShowWarning(string message)
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{
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mGuiMessage.ShowMessage(
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UnityConstants.PLASTIC_WINDOW_TITLE,
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message,
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GuiMessage.GuiMessageType.Warning);
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}
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GuiMessage.IGuiMessage mGuiMessage;
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}
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}
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