Singularity/Library/PackageCache/com.unity.burst@1.8.4/Tests/Runtime/Shared/090-Vectors-Swizzles.cs

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2024-05-06 14:45:45 -04:00
using NUnit.Framework;
using Unity.Mathematics;
namespace Burst.Compiler.IL.Tests
{
[TestFixture]
internal partial class VectorsSwizzles
{
public struct StructWithFloat4
{
public float4 Vec4;
}
[TestCompiler]
public static float SwizzleLoadLocalXyz()
{
var v4 = new float4(1.0f, 2.0f, 3.0f, 4.0f);
var v3 = v4.xyz;
return v3.x + v3.y * 10 + v3.z * 100;
}
[TestCompiler]
public static float SwizzleLoadLoadlZyx()
{
var v4 = new float4(1.0f, 2.0f, 3.0f, 4.0f);
var v3 = v4.zyx;
return v3.x + v3.y * 10 + v3.z * 100;
}
[TestCompiler]
public static float SwizzleStoreLocalZyx()
{
var v4 = new float4(1.0f, 2.0f, 3.0f, 4.0f);
v4.zyx = new float3(10.0f, 20.0f, 30.0f);
return v4.x + v4.y * 10.0f + v4.z * 100.0f + v4.w * 1000.0f;
}
[TestCompiler]
public static float SwizzleLoadIndirectXyz()
{
var localStruct = new StructWithFloat4();
localStruct.Vec4 = new float4(1.0f, 2.0f, 3.0f, 4.0f);
var v3 = localStruct.Vec4.zyx;
return v3.x + v3.y * 10 + v3.z * 100;
}
[TestCompiler]
public static float SwizzleStoreIndirectXyz()
{
var localStruct = new StructWithFloat4();
localStruct.Vec4 = new float4(4.0f, 5.0f, 6.0f, 7.0f);
localStruct.Vec4.zyx = new float3(1.0f, 2.0f, 3.0f);
var v3 = localStruct.Vec4;
return v3.x + v3.y * 10 + v3.z * 100 + v3.w * 1000;
}
}
}