Singularity/Library/PackageCache/com.unity.burst@1.8.4/Tests/Runtime/Shared/090-Vectors-BinaryOperators...

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2024-05-06 14:45:45 -04:00
using System;
using Burst.Compiler.IL.Tests.Helpers;
using NUnit.Framework;
using Unity.Mathematics;
namespace Burst.Compiler.IL.Tests
{
internal partial class VectorsBinOpInt4
{
[TestCompiler]
public static int Add()
{
var left = new int4(1);
var right = new int4(1, 2, 3, 4);
var result = left + right;
return Vectors.ConvertToInt(result);
}
[TestCompiler]
public static int AddIntRight()
{
var left = new int4(1);
var right = 2;
var result = left + right;
return Vectors.ConvertToInt(result);
}
[TestCompiler]
public static int AddIntLeft()
{
var left = 2;
var right = new int4(1);
var result = left + right;
return Vectors.ConvertToInt(result);
}
[TestCompiler(DataRange.Standard, DataRange.Standard)]
public static int AddByArgs(ref int4 left, ref int4 right)
{
var result = left + right;
return Vectors.ConvertToInt(result);
}
[TestCompiler]
public static int Sub()
{
var left = new int4(1);
var right = new int4(1, 2, 3, 4);
var result = left - right;
return Vectors.ConvertToInt(result);
}
[TestCompiler]
public static int SubIntLeft()
{
var left = 2;
var right = new int4(1, 2, 3, 4);
var result = left - right;
return Vectors.ConvertToInt(result);
}
[TestCompiler]
public static int SubIntRight()
{
var left = new int4(1, 2, 3, 4);
var right = 2;
var result = left - right;
return Vectors.ConvertToInt(result);
}
[TestCompiler(DataRange.Standard, DataRange.Standard)]
public static int SubByArgs(ref int4 left, ref int4 right)
{
var result = left - right;
return Vectors.ConvertToInt(result);
}
[TestCompiler]
public static int Mul()
{
var left = new int4(2, 1, 3, 5);
var right = new int4(1, 2, 3, 4);
var result = left * right;
return Vectors.ConvertToInt(result);
}
[TestCompiler]
public static int MulIntLeft()
{
var left = 2;
var right = new int4(1, 2, 3, 4);
var result = left * right;
return Vectors.ConvertToInt(result);
}
[TestCompiler]
public static int MulIntRight()
{
var left = new int4(1, 2, 3, 4);
var right = 2;
var result = left * right;
return Vectors.ConvertToInt(result);
}
[TestCompiler(DataRange.Standard, DataRange.Standard)]
public static int MulByArgs(ref int4 left, ref int4 right)
{
var result = left * right;
return Vectors.ConvertToInt(result);
}
[TestCompiler]
public static int Div()
{
var left = new int4(1, 2, 3, 4);
var right = new int4(2, 1, 3, 5);
var result = left / right;
return Vectors.ConvertToInt(result);
}
[TestCompiler]
public static int DivIntLeft()
{
var left = 15;
var right = new int4(2, 1, 3, 5);
var result = left / right;
return Vectors.ConvertToInt(result);
}
[TestCompiler]
public static int DivIntRight()
{
var left = new int4(2, 1, 3, 5);
var right = 15;
var result = left / right;
return Vectors.ConvertToInt(result);
}
[TestCompiler]
public static int LeftShift()
{
var left = new int4(2, 1, 3, 5);
var right = 15;
var result = left << right;
return Vectors.ConvertToInt(result);
}
[TestCompiler]
public static int RightShift()
{
var left = new int4(2, -17, 3, Int32.MinValue);
var right = 31;
var result = left >> right;
return Vectors.ConvertToInt(result);
}
[TestCompiler(DataRange.Standard, DataRange.Standard & ~DataRange.Zero)]
public static int DivByArgs(ref int4 left, ref int4 right)
{
var result = left / right;
return Vectors.ConvertToInt(result);
}
[TestCompiler]
public static int Neg()
{
var left = new int4(1, 2, 3, 4);
return Vectors.ConvertToInt((-left));
}
[TestCompiler]
public static int Positive()
{
var left = new int4(1, 2, 3, 4);
return Vectors.ConvertToInt((+left));
}
// Comparisons
[TestCompiler(DataRange.Standard, DataRange.Standard)]
public static int Equality(int a, int b)
{
return Vectors.ConvertToInt(new int4(a) == new int4(b));
}
[TestCompiler(DataRange.Standard, DataRange.Standard)]
public static int EqualityInt4(ref int4 a, ref int4 b)
{
return Vectors.ConvertToInt(a == b);
}
[TestCompiler(DataRange.Standard, DataRange.Standard)]
public static int Inequality(int a, int b)
{
return Vectors.ConvertToInt(new int4(a) != new int4(b));
}
[TestCompiler(DataRange.Standard, DataRange.Standard)]
public static int InequalityInt4(ref int4 a, ref int4 b)
{
return Vectors.ConvertToInt(a != b);
}
[TestCompiler(DataRange.Standard, DataRange.Standard)]
public static int GreaterThan(int a, int b)
{
return Vectors.ConvertToInt(new int4(a) > new int4(b));
}
[TestCompiler(DataRange.Standard, DataRange.Standard)]
public static int GreaterThanInt4(ref int4 a, ref int4 b)
{
return Vectors.ConvertToInt(a > b);
}
[TestCompiler(DataRange.Standard, DataRange.Standard)]
public static int GreaterThanOrEqual(int a, int b)
{
return Vectors.ConvertToInt(new int4(a) >= new int4(b));
}
[TestCompiler(DataRange.Standard, DataRange.Standard)]
public static int GreaterThanOrEqualInt4(ref int4 a, ref int4 b)
{
return Vectors.ConvertToInt(a >= b);
}
[TestCompiler(DataRange.Standard, DataRange.Standard)]
public static int LessThan(int a, int b)
{
return Vectors.ConvertToInt(new int4(a) < new int4(b));
}
[TestCompiler(DataRange.Standard, DataRange.Standard)]
public static int LessThanInt4(ref int4 a, ref int4 b)
{
return Vectors.ConvertToInt(a < b);
}
[TestCompiler(DataRange.Standard, DataRange.Standard)]
public static int LessThanOrEqual(int a, int b)
{
return Vectors.ConvertToInt(new int4(a) <= new int4(b));
}
[TestCompiler(DataRange.Standard, DataRange.Standard)]
public static int LessThanOrEqualInt4(ref int4 a, ref int4 b)
{
return Vectors.ConvertToInt(a <= b);
}
[TestCompiler(DataRange.Standard, DataRange.Standard)]
public static int And(ref int4 a, ref int4 b)
{
return Vectors.ConvertToInt(a & b);
}
[TestCompiler(DataRange.Standard, DataRange.Standard)]
public static int Or(ref int4 a, ref int4 b)
{
return Vectors.ConvertToInt(a | b);
}
[TestCompiler(DataRange.Standard, DataRange.Standard)]
public static int Xor(ref int4 a, ref int4 b)
{
return Vectors.ConvertToInt(a ^ b);
}
[TestCompiler(DataRange.Standard)]
public static int ImplicitBitwiseNot(int a)
{
// Let int -> int4 implicit conversion
return Vectors.ConvertToInt(~(int4) a);
}
[TestCompiler(DataRange.Standard)]
public static int ImplicitInt(int a)
{
// Let int -> int4 implicit conversion
return Vectors.ConvertToInt((int4) a);
}
[TestCompiler(DataRange.Standard)]
public static int ImplicitInt4(ref int4 a)
{
// Let int4 -> int4 implicit conversion
return Vectors.ConvertToInt(a);
}
}
}