Singularity/Library/PackageCache/com.unity.burst@1.8.4/Runtime/Intrinsics/f16.cs

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2024-05-06 14:45:45 -04:00
#if BURST_INTERNAL || UNITY_BURST_EXPERIMENTAL_NEON_INTRINSICS
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using static Unity.Burst.Intrinsics.Arm.Neon;
using static Unity.Burst.Intrinsics.X86.F16C;
namespace Unity.Burst.Intrinsics
{
/// <summary>
/// Represents a 16-bit floating point value (half precision)
/// Warning: this type may not be natively supported by your hardware, or its usage may be suboptimal
/// </summary>
public readonly struct f16 : System.IEquatable<f16>
{
/// <summary>
/// The container for the actual 16-bit half precision floating point value
/// </summary>
private readonly ushort value;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static uint f32tof16(float x)
{
if (IsF16CSupported)
{
var v = new v128();
v.Float0 = x;
var result = cvtps_ph(v, (int)X86.RoundingMode.FROUND_TRUNC_NOEXC);
return result.UShort0;
}
else if (IsNeonHalfFPSupported)
{
var v = new v128();
v.Float0 = x;
var result = vcvt_f16_f32(v);
return result.UShort0;
}
// Managed fallback
const int infinity_32 = 255 << 23;
const uint msk = 0x7FFFF000u;
uint ux = asuint(x);
uint uux = ux & msk;
uint h = (uint)(asuint(min(asfloat(uux) * 1.92592994e-34f, 260042752.0f)) + 0x1000) >> 13; // Clamp to signed infinity if overflowed
h = select(h,
select(0x7c00u, 0x7e00u, (int)uux > infinity_32),
(int)uux >= infinity_32); // NaN->qNaN and Inf->Inf
return h | (ux & ~msk) >> 16;
}
/// <summary>Returns the bit pattern of a float as a uint.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static uint asuint(float x) { return (uint)asint(x); }
/// <summary>Returns the minimum of two float values.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static float min(float x, float y) { return float.IsNaN(y) || x < y ? x : y; }
/// <summary>Returns b if c is true, a otherwise.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static uint select(uint a, uint b, bool c) { return c ? b : a; }
/// <summary>Returns the bit pattern of a uint as a float.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static float asfloat(uint x) { return asfloat((int)x); }
[StructLayout(LayoutKind.Explicit)]
private struct IntFloatUnion
{
[FieldOffset(0)]
public int intValue;
[FieldOffset(0)]
public float floatValue;
}
/// <summary>Returns the bit pattern of an int as a float.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static float asfloat(int x)
{
IntFloatUnion u;
u.floatValue = 0;
u.intValue = x;
return u.floatValue;
}
/// <summary>Returns the bit pattern of a float as an int.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static int asint(float x)
{
IntFloatUnion u;
u.intValue = 0;
u.floatValue = x;
return u.intValue;
}
/// <summary>Constructs a half value from a half value.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public f16(f16 x)
{
value = x.value;
}
/// <summary>Constructs a half value from a float value.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public f16(float v)
{
value = (ushort)f32tof16(v);
}
/// <summary>Returns whether two f16 values are equal.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator ==(f16 lhs, f16 rhs)
{
return lhs.value == rhs.value;
}
/// <summary>Returns whether two f16 values are different.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator !=(f16 lhs, f16 rhs)
{
return lhs.value != rhs.value;
}
/// <summary>Returns true if the f16 is equal to a given f16, false otherwise.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool Equals(f16 rhs)
{
return value == rhs.value;
}
/// <summary>Returns true if the half is equal to a given half, false otherwise.</summary>
public override bool Equals(object o) { return Equals((f16)o); }
/// <summary>Returns a hash code for the half.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override int GetHashCode() { return (int)value; }
}
}
#endif // BURST_INTERNAL || UNITY_BURST_EXPERIMENTAL_NEON_INTRINSICS