Singularity/Library/PackageCache/com.unity.burst@1.8.4/Runtime/CompilerServices/SPMD.cs

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2024-05-06 14:45:45 -04:00
using System;
namespace Unity.Burst.CompilerServices.Spmd
{
/// <summary>
/// Specifies that multiple calls to a method act as if they are
/// executing in a Single Program, Multiple Data (SPMD) paradigm.
/// </summary>
#if UNITY_BURST_EXPERIMENTAL_SPMD_ATTRIBUTE
[AttributeUsage(AttributeTargets.Method)]
public class SpmdAttribute : Attribute
{
}
#endif
}