388 lines
16 KiB
C#
388 lines
16 KiB
C#
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using System;
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#if UNITY_EDITOR
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using UnityEditor;
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using UnityEditorInternal;
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using System.Collections.Generic;
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using System.Linq;
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#endif
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namespace UnityEngine.Tilemaps
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{
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/// <summary>
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/// Animated Tiles are tiles which run through and display a list of sprites in sequence.
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/// </summary>
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[Serializable]
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[HelpURL("https://docs.unity3d.com/Packages/com.unity.2d.tilemap.extras@latest/index.html?subfolder=/manual/AnimatedTile.html")]
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public class AnimatedTile : TileBase
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{
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/// <summary>
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/// The List of Sprites set for the Animated Tile.
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/// This will be played in sequence.
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/// </summary>
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public Sprite[] m_AnimatedSprites;
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/// <summary>
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/// The minimum possible speed at which the Animation of the Tile will be played.
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/// A speed value will be randomly chosen between the minimum and maximum speed.
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/// </summary>
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public float m_MinSpeed = 1f;
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/// <summary>
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/// The maximum possible speed at which the Animation of the Tile will be played.
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/// A speed value will be randomly chosen between the minimum and maximum speed.
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/// </summary>
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public float m_MaxSpeed = 1f;
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/// <summary>
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/// The starting time of this Animated Tile.
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/// This allows you to start the Animation from time in the list of Animated Sprites depending on the
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/// Tilemap's Animation Frame Rate.
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/// </summary>
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public float m_AnimationStartTime;
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/// <summary>
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/// The starting frame of this Animated Tile.
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/// This allows you to start the Animation from a particular Sprite in the list of Animated Sprites.
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/// If this is set, this overrides m_AnimationStartTime.
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/// </summary>
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public int m_AnimationStartFrame = 0;
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/// <summary>
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/// The Collider Shape generated by the Tile.
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/// </summary>
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public Tile.ColliderType m_TileColliderType;
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/// <summary>
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/// Retrieves any tile rendering data from the scripted tile.
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/// </summary>
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/// <param name="position">Position of the Tile on the Tilemap.</param>
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/// <param name="tilemap">The Tilemap the tile is present on.</param>
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/// <param name="tileData">Data to render the tile.</param>
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public override void GetTileData(Vector3Int position, ITilemap tilemap, ref TileData tileData)
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{
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tileData.transform = Matrix4x4.identity;
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tileData.color = Color.white;
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if (m_AnimatedSprites != null && m_AnimatedSprites.Length > 0)
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{
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tileData.sprite = m_AnimatedSprites[m_AnimatedSprites.Length - 1];
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tileData.colliderType = m_TileColliderType;
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}
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}
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/// <summary>
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/// Retrieves any tile animation data from the scripted tile.
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/// </summary>
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/// <param name="position">Position of the Tile on the Tilemap.</param>
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/// <param name="tilemap">The Tilemap the tile is present on.</param>
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/// <param name="tileAnimationData">Data to run an animation on the tile.</param>
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/// <returns>Whether the call was successful.</returns>
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public override bool GetTileAnimationData(Vector3Int position, ITilemap tilemap, ref TileAnimationData tileAnimationData)
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{
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if (m_AnimatedSprites.Length > 0)
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{
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tileAnimationData.animatedSprites = m_AnimatedSprites;
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tileAnimationData.animationSpeed = Random.Range(m_MinSpeed, m_MaxSpeed);
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tileAnimationData.animationStartTime = m_AnimationStartTime;
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if (0 < m_AnimationStartFrame && m_AnimationStartFrame <= m_AnimatedSprites.Length)
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{
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var tilemapComponent = tilemap.GetComponent<Tilemap>();
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if (tilemapComponent != null && tilemapComponent.animationFrameRate > 0)
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tileAnimationData.animationStartTime = (m_AnimationStartFrame - 1) / tilemapComponent.animationFrameRate;
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}
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return true;
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}
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return false;
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}
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}
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#if UNITY_EDITOR
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[CustomEditor(typeof(AnimatedTile))]
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public class AnimatedTileEditor : Editor
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{
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private static class Styles
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{
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public static readonly GUIContent orderAnimatedTileSpritesInfo =
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EditorGUIUtility.TrTextContent("Place sprites shown based on the order of animation.");
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public static readonly GUIContent emptyAnimatedTileInfo =
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EditorGUIUtility.TrTextContent(
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"Drag Sprite or Sprite Texture assets \n" +
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" to start creating an Animated Tile.");
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public static readonly GUIContent minimumSpeedLabel = EditorGUIUtility.TrTextContent("Minimum Speed",
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"The minimum possible speed at which the Animation of the Tile will be played. A speed value will be randomly chosen between the minimum and maximum speed.");
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public static readonly GUIContent maximumSpeedLabel = EditorGUIUtility.TrTextContent("Maximum Speed",
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"The maximum possible speed at which the Animation of the Tile will be played. A speed value will be randomly chosen between the minimum and maximum speed.");
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public static readonly GUIContent startTimeLabel = EditorGUIUtility.TrTextContent("Start Time", "The starting time of this Animated Tile. This allows you to start the Animation from a particular time.");
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public static readonly GUIContent startFrameLabel = EditorGUIUtility.TrTextContent("Start Frame", "The starting frame of this Animated Tile. This allows you to start the Animation from a particular Sprite in the list of Animated Sprites.");
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public static readonly GUIContent colliderTypeLabel = EditorGUIUtility.TrTextContent("Collider Type", "The Collider Shape generated by the Tile.");
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}
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private static readonly string k_UndoName = L10n.Tr("Change AnimatedTile");
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private SerializedProperty m_AnimatedSprites;
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private AnimatedTile tile { get { return (target as AnimatedTile); } }
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private List<Sprite> dragAndDropSprites;
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private ReorderableList reorderableList;
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private void OnEnable()
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{
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reorderableList = new ReorderableList(tile.m_AnimatedSprites, typeof(Sprite), true, true, true, true);
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reorderableList.drawHeaderCallback = OnDrawHeader;
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reorderableList.drawElementCallback = OnDrawElement;
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reorderableList.elementHeightCallback = GetElementHeight;
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reorderableList.onAddCallback = OnAddElement;
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reorderableList.onRemoveCallback = OnRemoveElement;
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reorderableList.onReorderCallback = OnReorderElement;
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m_AnimatedSprites = serializedObject.FindProperty("m_AnimatedSprites");
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}
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private void OnDrawHeader(Rect rect)
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{
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GUI.Label(rect, Styles.orderAnimatedTileSpritesInfo);
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}
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private void OnDrawElement(Rect rect, int index, bool isActive, bool isFocused)
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{
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if (tile.m_AnimatedSprites != null && index < tile.m_AnimatedSprites.Length)
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{
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var spriteName = tile.m_AnimatedSprites[index] != null ? tile.m_AnimatedSprites[index].name : "Null";
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tile.m_AnimatedSprites[index] = (Sprite) EditorGUI.ObjectField(rect
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, $"Sprite {index + 1}: {spriteName}"
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, tile.m_AnimatedSprites[index]
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, typeof(Sprite)
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, false);
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}
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}
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private float GetElementHeight(int index)
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{
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return 3 * EditorGUI.GetPropertyHeight(SerializedPropertyType.ObjectReference,
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null);
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}
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private void OnAddElement(ReorderableList list)
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{
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var count = tile.m_AnimatedSprites != null ? tile.m_AnimatedSprites.Length + 1 : 1;
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ResizeAnimatedSpriteList(count);
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if (list.index == 0 || list.index < list.count)
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{
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Array.Copy(tile.m_AnimatedSprites, list.index + 1, tile.m_AnimatedSprites, list.index + 2, list.count - list.index - 1);
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tile.m_AnimatedSprites[list.index + 1] = null;
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if (list.IsSelected(list.index))
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list.index += 1;
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}
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else
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{
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tile.m_AnimatedSprites[count - 1] = null;
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}
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}
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private void OnRemoveElement(ReorderableList list)
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{
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if (tile.m_AnimatedSprites != null && tile.m_AnimatedSprites.Length > 0 && list.index < tile.m_AnimatedSprites.Length)
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{
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var sprites = tile.m_AnimatedSprites.ToList();
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sprites.RemoveAt(list.index);
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tile.m_AnimatedSprites = sprites.ToArray();
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}
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}
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private void OnReorderElement(ReorderableList list)
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{
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// Fix for 2020.1, which does not track changes when reordering in the list
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EditorUtility.SetDirty(tile);
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}
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private void DisplayClipboardText(GUIContent clipboardText, Rect position)
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{
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Color old = GUI.color;
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GUI.color = Color.gray;
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var infoSize = GUI.skin.label.CalcSize(clipboardText);
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Rect rect = new Rect(position.center.x - infoSize.x * .5f
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, position.center.y - infoSize.y * .5f
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, infoSize.x
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, infoSize.y);
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GUI.Label(rect, clipboardText);
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GUI.color = old;
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}
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private bool dragAndDropActive
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{
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get
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{
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return dragAndDropSprites != null
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&& dragAndDropSprites.Count > 0;
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}
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}
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private void DragAndDropClear()
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{
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dragAndDropSprites = null;
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DragAndDrop.visualMode = DragAndDropVisualMode.None;
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Event.current.Use();
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}
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private static List<Sprite> GetSpritesFromTexture(Texture2D texture)
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{
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string path = AssetDatabase.GetAssetPath(texture);
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Object[] assets = AssetDatabase.LoadAllAssetsAtPath(path);
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List<Sprite> sprites = new List<Sprite>();
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foreach (Object asset in assets)
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{
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if (asset is Sprite)
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{
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sprites.Add(asset as Sprite);
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}
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}
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return sprites;
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}
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private static List<Sprite> GetValidSingleSprites(Object[] objects)
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{
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List<Sprite> result = new List<Sprite>();
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foreach (Object obj in objects)
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{
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if (obj is Sprite)
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{
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result.Add(obj as Sprite);
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}
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else if (obj is Texture2D)
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{
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Texture2D texture = obj as Texture2D;
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List<Sprite> sprites = GetSpritesFromTexture(texture);
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if (sprites.Count > 0)
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{
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result.AddRange(sprites);
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}
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}
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}
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return result;
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}
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private void HandleDragAndDrop(Rect guiRect)
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{
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if (DragAndDrop.objectReferences.Length == 0 || !guiRect.Contains(Event.current.mousePosition))
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return;
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switch (Event.current.type)
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{
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case EventType.DragUpdated:
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{
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dragAndDropSprites = GetValidSingleSprites(DragAndDrop.objectReferences);
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if (dragAndDropActive)
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{
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DragAndDrop.visualMode = DragAndDropVisualMode.Copy;
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Event.current.Use();
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GUI.changed = true;
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}
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}
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break;
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case EventType.DragPerform:
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{
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if (!dragAndDropActive)
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return;
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Undo.RegisterCompleteObjectUndo(tile, "Drag and Drop to Animated Tile");
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ResizeAnimatedSpriteList(dragAndDropSprites.Count);
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Array.Copy(dragAndDropSprites.ToArray(), tile.m_AnimatedSprites, dragAndDropSprites.Count);
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DragAndDropClear();
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GUI.changed = true;
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EditorUtility.SetDirty(tile);
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GUIUtility.ExitGUI();
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}
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break;
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case EventType.Repaint:
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// Handled in Render()
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break;
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}
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if (Event.current.type == EventType.DragExited ||
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Event.current.type == EventType.KeyDown && Event.current.keyCode == KeyCode.Escape)
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{
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DragAndDropClear();
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}
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}
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/// <summary>
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/// Draws an Inspector for the AnimatedTile.
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/// </summary>
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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Undo.RecordObject(tile, k_UndoName);
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EditorGUI.BeginChangeCheck();
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int count = EditorGUILayout.DelayedIntField("Number of Animated Sprites", tile.m_AnimatedSprites != null ? tile.m_AnimatedSprites.Length : 0);
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if (count < 0)
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count = 0;
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if (tile.m_AnimatedSprites == null || tile.m_AnimatedSprites.Length != count)
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ResizeAnimatedSpriteList(count);
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if (count == 0)
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{
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Rect rect = EditorGUILayout.GetControlRect(false, EditorGUIUtility.singleLineHeight * 5);
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HandleDragAndDrop(rect);
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EditorGUI.DrawRect(rect, dragAndDropActive && rect.Contains(Event.current.mousePosition) ? Color.white : Color.black);
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var innerRect = new Rect(rect.x + 1, rect.y + 1, rect.width - 2, rect.height - 2);
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EditorGUI.DrawRect(innerRect, EditorGUIUtility.isProSkin
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? (Color) new Color32 (56, 56, 56, 255)
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: (Color) new Color32 (194, 194, 194, 255));
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DisplayClipboardText(Styles.emptyAnimatedTileInfo, rect);
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GUILayout.Space(rect.height);
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EditorGUILayout.Space();
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}
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if (reorderableList != null)
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{
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var tileCount = tile.m_AnimatedSprites != null ? tile.m_AnimatedSprites.Length : 0;
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if (reorderableList.list == null || reorderableList.count != tileCount)
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reorderableList.list = tile.m_AnimatedSprites;
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reorderableList.DoLayoutList();
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}
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using (new EditorGUI.DisabledScope(tile.m_AnimatedSprites == null || tile.m_AnimatedSprites.Length == 0))
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{
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float minSpeed = EditorGUILayout.FloatField(Styles.minimumSpeedLabel, tile.m_MinSpeed);
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float maxSpeed = EditorGUILayout.FloatField(Styles.maximumSpeedLabel, tile.m_MaxSpeed);
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if (minSpeed < 0.0f)
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minSpeed = 0.0f;
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if (maxSpeed < 0.0f)
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maxSpeed = 0.0f;
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if (maxSpeed < minSpeed)
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maxSpeed = minSpeed;
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tile.m_MinSpeed = minSpeed;
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tile.m_MaxSpeed = maxSpeed;
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using (new EditorGUI.DisabledScope(tile.m_AnimatedSprites == null
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|| (0 < tile.m_AnimationStartFrame
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&& tile.m_AnimationStartFrame <= tile.m_AnimatedSprites.Length)))
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{
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tile.m_AnimationStartTime = EditorGUILayout.FloatField(Styles.startTimeLabel, tile.m_AnimationStartTime);
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}
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tile.m_AnimationStartFrame = EditorGUILayout.IntField(Styles.startFrameLabel, tile.m_AnimationStartFrame);
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tile.m_TileColliderType = (Tile.ColliderType) EditorGUILayout.EnumPopup(Styles.colliderTypeLabel, tile.m_TileColliderType);
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}
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if (EditorGUI.EndChangeCheck())
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{
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serializedObject.ApplyModifiedProperties();
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EditorUtility.SetDirty(tile);
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}
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}
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private void ResizeAnimatedSpriteList(int count)
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{
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m_AnimatedSprites.arraySize = count;
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serializedObject.ApplyModifiedProperties();
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}
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}
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#endif
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}
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