Singularity/Library/PackageCache/com.unity.2d.sprite@1.0.0/Editor/SpriteEditorModule/SpriteFrameModule/SpritePolygonModeModule.cs

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2024-05-06 14:45:45 -04:00
using UnityEngine;
using System.Collections.Generic;
namespace UnityEditor.U2D.Sprites
{
[RequireSpriteDataProvider(typeof(ISpriteOutlineDataProvider), typeof(ITextureDataProvider))]
internal partial class SpritePolygonModeModule : SpriteFrameModuleBase
{
List<List<Vector2[]>> m_Outline;
public SpritePolygonModeModule(ISpriteEditor sw, IEventSystem es, IUndoSystem us, IAssetDatabase ad) :
base("Sprite Polygon Mode Editor", sw, es, us, ad)
{}
// ISpriteEditorModule implemenation
public override void OnModuleActivate()
{
base.OnModuleActivate();
AddMainUI(spriteEditor.GetMainVisualContainer());
m_Outline = new List<List<Vector2[]>>();
for (int i = 0; i < m_RectsCache.spriteRects.Count; ++i)
{
var rect = m_RectsCache.spriteRects[i];
m_Outline.Add(spriteEditor.GetDataProvider<ISpriteOutlineDataProvider>().GetOutlines(rect.spriteID));
}
showChangeShapeWindow = polygonSprite;
if (polygonSprite)
DeterminePolygonSides();
}
public override bool CanBeActivated()
{
return SpriteFrameModule.GetSpriteImportMode(spriteEditor.GetDataProvider<ISpriteEditorDataProvider>()) == SpriteImportMode.Polygon;
}
private bool polygonSprite
{
get { return spriteImportMode == SpriteImportMode.Polygon; }
}
private void DeterminePolygonSides()
{
if (polygonSprite && m_RectsCache.spriteRects.Count == 1 && m_Outline.Count == 1 && m_Outline[0].Count == 1)
{
polygonSides = m_Outline[0][0].Length;
}
else
// If for reasons we cannot determine the sides of the polygon, fall back to 0 (Square)
polygonSides = 0;
ViewUpdateSideCountField();
}
public int GetPolygonSideCount()
{
DeterminePolygonSides();
return polygonSides;
}
public int polygonSides
{
get;
set;
}
public List<Vector2[]> GetSpriteOutlineAt(int i)
{
return m_Outline[i];
}
public void GeneratePolygonOutline()
{
for (int i = 0; i < m_RectsCache.spriteRects.Count; i++)
{
SpriteRect currentRect = m_RectsCache.spriteRects[i];
var result = UnityEditor.Sprites.SpriteUtility.GeneratePolygonOutlineVerticesOfSize(polygonSides, (int)currentRect.rect.width, (int)currentRect.rect.height);
m_Outline.Clear();
var newOutlineList = new List<Vector2[]>();
newOutlineList.Add(result);
m_Outline.Add(newOutlineList);
spriteEditor.SetDataModified();
}
Repaint();
}
public override bool ApplyRevert(bool apply)
{
var outlineProvider = spriteEditor.GetDataProvider<ISpriteOutlineDataProvider>();
if (apply)
{
for (int i = 0; i < m_RectsCache.spriteRects.Count && i < m_Outline.Count; ++i)
outlineProvider.SetOutlines(m_RectsCache.spriteRects[i].spriteID, m_Outline[i]);
}
else
{
m_Outline.Clear();
for (int i = 0; i < m_RectsCache.spriteRects.Count; ++i)
m_Outline.Add(outlineProvider.GetOutlines(m_RectsCache.spriteRects[i].spriteID));
DeterminePolygonSides();
ViewUpdateSideCountField();
}
return base.ApplyRevert(apply);
}
}
}