1401 lines
53 KiB
C#
1401 lines
53 KiB
C#
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using System;
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using UnityEngine;
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using System.Collections.Generic;
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using UnityTexture2D = UnityEngine.Texture2D;
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using System.Linq;
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using System.Reflection;
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using UnityEngine.UIElements;
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namespace UnityEditor.U2D.Sprites
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{
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/// <summary>
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/// Interface for providing a ISpriteEditorDataProvider instance.
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/// </summary>
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/// <typeparam name="T">The object type the implemented interface is interested in.</typeparam>
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public interface ISpriteDataProviderFactory<T>
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{
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/// <summary>
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/// Implement the method to provide an instance of ISpriteEditorDataProvider for a given object.
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/// </summary>
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/// <param name="obj">The object that requires an instance of ISpriteEditorDataProvider.</param>
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/// <returns>An instance of ISpriteEditorDataProvider or null if not supported by the interface.</returns>
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ISpriteEditorDataProvider CreateDataProvider(T obj);
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}
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[AttributeUsage(AttributeTargets.Method)]
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internal class SpriteEditorAssetPathProviderAttribute : Attribute
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{
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[RequiredSignature]
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private static string GetAssetPath(UnityEngine.Object obj)
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{
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return null;
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}
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}
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[AttributeUsage(AttributeTargets.Method)]
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internal class SpriteObjectProviderAttribute : Attribute
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{
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[RequiredSignature]
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private static Sprite GetSpriteObject(UnityEngine.Object obj)
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{
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return null;
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}
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}
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/// <summary>
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/// Utility class that collects methods with SpriteDataProviderFactoryAttribute and SpriteDataProviderAssetPathProviderAttribute.
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/// </summary>
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public class SpriteDataProviderFactories
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{
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struct SpriteDataProviderFactory
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{
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public object instance;
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public MethodInfo method;
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public Type methodType;
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}
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static SpriteDataProviderFactory[] s_Factories;
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static TypeCache.MethodCollection s_AssetPathProvider;
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static TypeCache.MethodCollection s_SpriteObjectProvider;
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static SpriteDataProviderFactory[] GetFactories()
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{
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CacheDataProviders();
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return s_Factories;
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}
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static TypeCache.MethodCollection GetAssetPathProvider()
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{
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CacheDataProviders();
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return s_AssetPathProvider;
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}
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static TypeCache.MethodCollection GetSpriteObjectProvider()
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{
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CacheDataProviders();
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return s_SpriteObjectProvider;
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}
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static void CacheDataProviders()
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{
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if (s_Factories != null)
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return;
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var factories = TypeCache.GetTypesDerivedFrom(typeof(ISpriteDataProviderFactory<>));
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var factoryList = new List<SpriteDataProviderFactory>();
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foreach (var factory in factories)
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{
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try
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{
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var ins = Activator.CreateInstance(factory);
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foreach (var i in factory.GetInterfaces())
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{
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var genericArguments = i.GetGenericArguments();
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if (genericArguments.Length == 1)
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{
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var s = new SpriteDataProviderFactory();
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s.instance = ins;
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var method = i.GetMethod("CreateDataProvider");
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s.method = method;
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s.methodType = genericArguments[0];
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factoryList.Add(s);
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}
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}
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}
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catch (Exception ex)
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{
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Debug.LogAssertion(ex);
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}
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}
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s_Factories = factoryList.ToArray();
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s_AssetPathProvider = TypeCache.GetMethodsWithAttribute<SpriteEditorAssetPathProviderAttribute>();
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s_SpriteObjectProvider = TypeCache.GetMethodsWithAttribute<SpriteObjectProviderAttribute>();
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}
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/// <summary>
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/// Initialized and collect methods with SpriteDataProviderFactoryAttribute and SpriteDataProviderAssetPathProviderAttribute.
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/// </summary>
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public void Init()
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{
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CacheDataProviders();
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}
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/// <summary>
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/// Given a UnityEngine.Object, determine the ISpriteEditorDataProvider associate with the object by going
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/// going through the methods with SpriteDataProviderFactoryAttribute.
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/// </summary>
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/// <remarks>When none of the methods is able to provide ISpriteEditorDataProvider for the object, the method will
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/// try to cast the AssetImporter of the object to ISpriteEditorDataProvider.</remarks>
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/// <param name="obj">The UnityEngine.Object to query.</param>
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/// <returns>The ISpriteEditorDataProvider associated with the object.</returns>
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public ISpriteEditorDataProvider GetSpriteEditorDataProviderFromObject(UnityEngine.Object obj)
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{
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if (obj != null)
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{
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var objType = obj.GetType();
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foreach (var factory in GetFactories())
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{
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try
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{
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if (factory.methodType == objType)
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{
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var dataProvider = factory.method.Invoke(factory.instance, new[] { obj }) as ISpriteEditorDataProvider;
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if (dataProvider != null && !dataProvider.Equals(null))
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return dataProvider;
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}
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}
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catch (Exception ex)
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{
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Debug.LogAssertion(ex);
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}
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}
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if (obj is ISpriteEditorDataProvider)
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return (ISpriteEditorDataProvider)obj;
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// now we try the importer
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var importer = AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(obj));
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return importer as ISpriteEditorDataProvider;
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}
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return null;
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}
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/// <summary>
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/// Given a UnityEngine.Object, determine the asset path associate with the object by going
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/// going through the methods with SpriteDataProviderAssetPathProviderAttribute.
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/// </summary>
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/// <remarks>When none of the methods is able to provide the asset path for the object, the method will return null</remarks>
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/// <param name="obj">The UnityEngine.Object to query</param>
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/// <returns>The asset path for the object</returns>
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internal string GetAssetPath(UnityEngine.Object obj)
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{
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foreach (var assetPathProvider in GetAssetPathProvider())
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{
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try
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{
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var path = assetPathProvider.Invoke(null, new object[] { obj }) as string;
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if (!string.IsNullOrEmpty(path))
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return path;
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}
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catch (Exception ex)
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{
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Debug.LogException(ex);
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}
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}
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return null;
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}
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/// <summary>
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/// Given a UnityEngine.Object, determine the Sprite object associate with the object by going
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/// going through the methods with SpriteObjectProviderAttribute.
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/// </summary>
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/// <remarks>When none of the methods is able to provide a Sprite object, the method will return null</remarks>
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/// <param name="obj">The UnityEngine.Object to query</param>
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/// <returns>The Sprite object</returns>
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internal Sprite GetSpriteObject(UnityEngine.Object obj)
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{
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foreach (var spriteObjectProvider in GetSpriteObjectProvider())
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{
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try
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{
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var sprite = spriteObjectProvider.Invoke(null, new object[] { obj }) as Sprite;
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if (sprite != null && !sprite.Equals(null))
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return sprite;
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}
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catch (Exception ex)
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{
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Debug.LogException(ex);
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}
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}
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return null;
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}
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}
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[InitializeOnLoad]
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internal class SpriteEditorWindow : SpriteUtilityWindow, ISpriteEditor
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{
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static SpriteEditorWindow()
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{
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UnityEditor.SpriteUtilityWindow.SetShowSpriteEditorWindowWithObject((x) =>
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{
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SpriteEditorWindow.GetWindow(x);
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return true;
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});
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}
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private class SpriteEditorWindowStyles
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{
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public static readonly GUIContent editingDisableMessageBecausePlaymodeLabel = EditorGUIUtility.TrTextContent("Editing is disabled during play mode");
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public static readonly GUIContent editingDisableMessageBecauseNonEditableLabel = EditorGUIUtility.TrTextContent("Editing is disabled because the asset is not editable.");
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public static readonly GUIContent revertButtonLabel = EditorGUIUtility.TrTextContent("Revert");
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public static readonly GUIContent applyButtonLabel = EditorGUIUtility.TrTextContent("Apply");
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public static readonly GUIContent spriteEditorWindowTitle = EditorGUIUtility.TrTextContent("Sprite Editor");
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public static readonly GUIContent pendingChangesDialogContent = EditorGUIUtility.TrTextContent("The asset was modified outside of Sprite Editor Window.\nDo you want to apply pending changes?");
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public static readonly GUIContent applyRevertDialogTitle = EditorGUIUtility.TrTextContent("Unapplied import settings");
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public static readonly GUIContent applyRevertDialogContent = EditorGUIUtility.TrTextContent("Unapplied import settings for '{0}'");
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public static readonly GUIContent noSelectionWarning = EditorGUIUtility.TrTextContent("No texture or sprite selected");
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public static readonly GUIContent noModuleWarning = EditorGUIUtility.TrTextContent("No Sprite Editor module available");
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public static readonly GUIContent applyRevertModuleDialogTitle = EditorGUIUtility.TrTextContent("Unapplied module changes");
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public static readonly GUIContent applyRevertModuleDialogContent = EditorGUIUtility.TrTextContent("You have unapplied changes from the current module");
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public static readonly GUIContent revertConfirmationDialogTitle = EditorGUIUtility.TrTextContent("Revert Changes");
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public static readonly GUIContent revertConfirmationDialogContent = EditorGUIUtility.TrTextContent("Are you sure you want to revert the changes?");
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public static readonly GUIContent applyConfirmationDialogTitle = EditorGUIUtility.TrTextContent("Apply Changes");
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public static readonly GUIContent applyConfirmationDialogContent = EditorGUIUtility.TrTextContent("Are you sure you want to apply the changes?");
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public static readonly GUIContent yesLabel = EditorGUIUtility.TrTextContent("Yes");
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public static readonly GUIContent noLabel = EditorGUIUtility.TrTextContent("No");
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public static readonly string styleSheetPath = "Packages/com.unity.2d.sprite/Editor/UI/SpriteEditor/SpriteEditor.uss";
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}
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class CurrentResetContext
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{
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public string assetPath;
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}
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private const float k_MarginForFraming = 0.05f;
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private const float k_WarningMessageWidth = 250f;
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private const float k_WarningMessageHeight = 40f;
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private const float k_ModuleListWidth = 90f;
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private const string k_RefreshOnNextRepaintCommandEvent = "RefreshOnNextRepaintCommand";
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bool m_ResetOnNextRepaint;
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bool m_ResetCommandSent;
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private List<SpriteRect> m_RectsCache;
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ISpriteEditorDataProvider m_SpriteDataProvider;
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private bool m_RequestRepaint = false;
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public static bool s_OneClickDragStarted = false;
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string m_SelectedAssetPath;
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bool m_AssetNotEditable;
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private IEventSystem m_EventSystem;
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private IUndoSystem m_UndoSystem;
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private IAssetDatabase m_AssetDatabase;
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private IGUIUtility m_GUIUtility;
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private UnityTexture2D m_OutlineTexture;
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private UnityTexture2D m_ReadableTexture;
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private Dictionary<Type, RequireSpriteDataProviderAttribute> m_ModuleRequireSpriteDataProvider = new Dictionary<Type, RequireSpriteDataProviderAttribute>();
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private IMGUIContainer m_ToolbarIMGUIElement;
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private IMGUIContainer m_MainViewIMGUIElement;
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private VisualElement m_ModuleViewElement;
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private VisualElement m_MainViewElement;
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SpriteDataProviderFactories m_SpriteDataProviderFactories;
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[SerializeField]
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private UnityEngine.Object m_SelectedObject;
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[SerializeField]
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private string m_SelectedSpriteRectGUID;
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internal Func<string, string, bool> onHandleApplyRevertDialog = ShowHandleApplyRevertDialog;
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private CurrentResetContext m_CurrentResetContext = null;
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public static void GetWindow(UnityEngine.Object obj)
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{
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var window = EditorWindow.GetWindow<SpriteEditorWindow>();
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window.selectedObject = obj;
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}
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public SpriteEditorWindow()
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{
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m_EventSystem = new EventSystem();
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m_UndoSystem = new UndoSystem();
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m_AssetDatabase = new AssetDatabaseSystem();
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m_GUIUtility = new GUIUtilitySystem();
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}
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void ModifierKeysChanged()
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{
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if (EditorWindow.focusedWindow == this)
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{
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Repaint();
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}
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}
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private void OnFocus()
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{
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if (selectedObject != Selection.activeObject)
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OnSelectionChange();
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if (selectedProviderChanged)
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RefreshSpriteEditorWindow();
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}
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internal UnityEngine.Object selectedObject
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{
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get { return m_SelectedObject; }
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set
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{
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m_SelectedObject = value;
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RefreshSpriteEditorWindow();
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}
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}
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string selectedAssetPath
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{
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get => m_SelectedAssetPath;
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set
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{
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m_SelectedAssetPath = value;
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m_AssetNotEditable = !AssetDatabase.IsOpenForEdit(m_SelectedAssetPath);
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}
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}
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public void RefreshPropertiesCache()
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{
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var obj = AssetDatabase.LoadMainAssetAtPath(selectedAssetPath);
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m_SpriteDataProvider = spriteDataProviderFactories.GetSpriteEditorDataProviderFromObject(obj);
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if (!IsSpriteDataProviderValid())
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{
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selectedAssetPath = "";
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return;
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}
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m_SpriteDataProvider.InitSpriteEditorDataProvider();
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var textureProvider = m_SpriteDataProvider.GetDataProvider<ITextureDataProvider>();
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if (textureProvider != null)
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{
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int width = 0, height = 0;
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textureProvider.GetTextureActualWidthAndHeight(out width, out height);
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m_Texture = textureProvider.previewTexture == null ? null : new PreviewTexture2D(textureProvider.previewTexture, width, height);
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}
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}
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internal string GetSelectionAssetPath()
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{
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var path = spriteDataProviderFactories.GetAssetPath(selectedObject);
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if (string.IsNullOrEmpty(path))
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path = m_AssetDatabase.GetAssetPath(selectedObject);
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return path;
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}
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public void InvalidatePropertiesCache()
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{
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spriteRects = null;
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m_SpriteDataProvider = null;
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}
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private Rect warningMessageRect
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{
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get
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{
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return new Rect(
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position.width - k_WarningMessageWidth - k_InspectorWindowMargin - k_ScrollbarMargin,
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k_InspectorWindowMargin + k_ScrollbarMargin,
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k_WarningMessageWidth,
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k_WarningMessageHeight);
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}
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}
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public SpriteImportMode spriteImportMode
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{
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get { return !IsSpriteDataProviderValid() ? SpriteImportMode.None : m_SpriteDataProvider.spriteImportMode; }
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}
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bool activeDataProviderSelected
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{
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get { return m_SpriteDataProvider != null; }
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}
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public bool textureIsDirty
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{
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get
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{
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return hasUnsavedChanges;
|
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}
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set
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{
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hasUnsavedChanges = value;
|
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}
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}
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public bool selectedProviderChanged
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{
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get
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{
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var assetPath = GetSelectionAssetPath();
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var dataProvider = spriteDataProviderFactories.GetSpriteEditorDataProviderFromObject(selectedObject);
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return dataProvider != null && selectedAssetPath != assetPath;
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}
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}
|
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void OnSelectionChange()
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{
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selectedObject = Selection.activeObject;
|
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RefreshSpriteEditorWindow();
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}
|
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void RefreshSpriteEditorWindow()
|
||
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{
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||
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// In case of changed of texture/sprite or selected on non texture object
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||
|
bool updateModules = false;
|
||
|
if (selectedProviderChanged)
|
||
|
{
|
||
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HandleApplyRevertDialog(SpriteEditorWindowStyles.applyRevertDialogTitle.text,
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||
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String.Format(SpriteEditorWindowStyles.applyRevertDialogContent.text, selectedAssetPath));
|
||
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selectedAssetPath = GetSelectionAssetPath();
|
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|
ResetWindow();
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||
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ResetZoomAndScroll();
|
||
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RefreshPropertiesCache();
|
||
|
RefreshRects();
|
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updateModules = true;
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||
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}
|
||
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|
if (m_RectsCache != null)
|
||
|
{
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||
|
UpdateSelectedSpriteRectFromSelection();
|
||
|
}
|
||
|
|
||
|
// We only update modules when data provider changed
|
||
|
if (updateModules)
|
||
|
UpdateAvailableModules();
|
||
|
Repaint();
|
||
|
}
|
||
|
|
||
|
private void UpdateSelectedSpriteRectFromSelection()
|
||
|
{
|
||
|
if (Selection.activeObject is UnityEngine.Sprite)
|
||
|
{
|
||
|
UpdateSelectedSpriteRect(Selection.activeObject as UnityEngine.Sprite);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
var sprite = spriteDataProviderFactories.GetSpriteObject(Selection.activeObject);
|
||
|
UpdateSelectedSpriteRect(sprite);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void ResetWindow()
|
||
|
{
|
||
|
InvalidatePropertiesCache();
|
||
|
textureIsDirty = false;
|
||
|
saveChangesMessage = SpriteEditorWindowStyles.applyRevertModuleDialogContent.text;
|
||
|
}
|
||
|
|
||
|
public void ResetZoomAndScroll()
|
||
|
{
|
||
|
m_Zoom = -1;
|
||
|
m_ScrollPosition = Vector2.zero;
|
||
|
}
|
||
|
|
||
|
SpriteDataProviderFactories spriteDataProviderFactories
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
if (m_SpriteDataProviderFactories == null)
|
||
|
{
|
||
|
m_SpriteDataProviderFactories = new SpriteDataProviderFactories();
|
||
|
m_SpriteDataProviderFactories.Init();
|
||
|
}
|
||
|
return m_SpriteDataProviderFactories;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void OnEnable()
|
||
|
{
|
||
|
this.name = "SpriteEditorWindow";
|
||
|
selectedObject = Selection.activeObject;
|
||
|
minSize = new Vector2(360, 200);
|
||
|
titleContent = SpriteEditorWindowStyles.spriteEditorWindowTitle;
|
||
|
m_UndoSystem.RegisterUndoCallback(UndoRedoPerformed);
|
||
|
EditorApplication.modifierKeysChanged += ModifierKeysChanged;
|
||
|
EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
|
||
|
EditorApplication.quitting += OnEditorApplicationQuit;
|
||
|
AssemblyReloadEvents.beforeAssemblyReload += OnBeforeAssemblyReload;
|
||
|
|
||
|
if (selectedProviderChanged)
|
||
|
selectedAssetPath = GetSelectionAssetPath();
|
||
|
|
||
|
ResetWindow();
|
||
|
RefreshPropertiesCache();
|
||
|
bool noSelectedSprite = string.IsNullOrEmpty(m_SelectedSpriteRectGUID);
|
||
|
RefreshRects();
|
||
|
if (noSelectedSprite)
|
||
|
UpdateSelectedSpriteRectFromSelection();
|
||
|
UnityEditor.SpriteUtilityWindow.SetApplySpriteEditorWindow(RebuildCache);
|
||
|
}
|
||
|
|
||
|
void CreateGUI()
|
||
|
{
|
||
|
if (m_MainViewElement == null)
|
||
|
{
|
||
|
if (SetupVisualElements())
|
||
|
InitModules();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private bool SetupVisualElements()
|
||
|
{
|
||
|
var styleSheet = AssetDatabase.LoadAssetAtPath<StyleSheet>(SpriteEditorWindowStyles.styleSheetPath);
|
||
|
if (styleSheet != null)
|
||
|
{
|
||
|
m_ToolbarIMGUIElement = new IMGUIContainer(DoToolbarGUI)
|
||
|
{
|
||
|
name = "spriteEditorWindowToolbar",
|
||
|
};
|
||
|
m_MainViewIMGUIElement = new IMGUIContainer(DoTextureAndModulesGUI)
|
||
|
{
|
||
|
name = "mainViewIMGUIElement"
|
||
|
};
|
||
|
m_MainViewElement = new VisualElement()
|
||
|
{
|
||
|
name = "spriteEditorWindowMainView",
|
||
|
};
|
||
|
m_ModuleViewElement = new VisualElement()
|
||
|
{
|
||
|
name = "moduleViewElement",
|
||
|
pickingMode = PickingMode.Ignore
|
||
|
};
|
||
|
m_MainViewElement.Add(m_MainViewIMGUIElement);
|
||
|
m_MainViewElement.Add(m_ModuleViewElement);
|
||
|
var root = rootVisualElement;
|
||
|
root.styleSheetList.Add(styleSheet);
|
||
|
root.Add(m_ToolbarIMGUIElement);
|
||
|
root.Add(m_MainViewElement);
|
||
|
return true;
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
private void UndoRedoPerformed()
|
||
|
{
|
||
|
// Was selected texture changed by undo?
|
||
|
if (selectedProviderChanged)
|
||
|
RefreshSpriteEditorWindow();
|
||
|
|
||
|
InitSelectedSpriteRect();
|
||
|
|
||
|
Repaint();
|
||
|
}
|
||
|
|
||
|
private void InitSelectedSpriteRect()
|
||
|
{
|
||
|
SpriteRect newSpriteRect = null;
|
||
|
if (m_RectsCache != null && m_RectsCache.Count > 0)
|
||
|
{
|
||
|
if (selectedSpriteRect != null)
|
||
|
newSpriteRect = m_RectsCache.FirstOrDefault(x => x.spriteID == selectedSpriteRect.spriteID) != null ? selectedSpriteRect : m_RectsCache[0];
|
||
|
else
|
||
|
newSpriteRect = m_RectsCache[0];
|
||
|
}
|
||
|
|
||
|
selectedSpriteRect = newSpriteRect;
|
||
|
}
|
||
|
|
||
|
void OnGUI()
|
||
|
{
|
||
|
CreateGUI();
|
||
|
}
|
||
|
|
||
|
public override void SaveChanges()
|
||
|
{
|
||
|
var oldDelegate = onHandleApplyRevertDialog;
|
||
|
onHandleApplyRevertDialog = (x, y) => true;
|
||
|
HandleApplyRevertDialog(SpriteEditorWindowStyles.applyRevertDialogTitle.text,
|
||
|
String.Format(SpriteEditorWindowStyles.applyRevertDialogContent.text, selectedAssetPath));
|
||
|
onHandleApplyRevertDialog = oldDelegate;
|
||
|
base.SaveChanges();
|
||
|
}
|
||
|
|
||
|
private void OnDisable()
|
||
|
{
|
||
|
Undo.undoRedoPerformed -= UndoRedoPerformed;
|
||
|
InvalidatePropertiesCache();
|
||
|
EditorApplication.modifierKeysChanged -= ModifierKeysChanged;
|
||
|
EditorApplication.playModeStateChanged -= OnPlayModeStateChanged;
|
||
|
EditorApplication.quitting -= OnEditorApplicationQuit;
|
||
|
AssemblyReloadEvents.beforeAssemblyReload -= OnBeforeAssemblyReload;
|
||
|
|
||
|
if (m_OutlineTexture != null)
|
||
|
{
|
||
|
DestroyImmediate(m_OutlineTexture);
|
||
|
m_OutlineTexture = null;
|
||
|
}
|
||
|
|
||
|
if (m_ReadableTexture)
|
||
|
{
|
||
|
DestroyImmediate(m_ReadableTexture);
|
||
|
m_ReadableTexture = null;
|
||
|
}
|
||
|
|
||
|
if (m_CurrentModule != null)
|
||
|
m_CurrentModule.OnModuleDeactivate();
|
||
|
UnityEditor.SpriteUtilityWindow.SetApplySpriteEditorWindow(null);
|
||
|
if (m_MainViewElement != null)
|
||
|
{
|
||
|
rootVisualElement.Remove(m_MainViewElement);
|
||
|
m_MainViewElement = null;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void OnPlayModeStateChanged(PlayModeStateChange playModeState)
|
||
|
{
|
||
|
if (PlayModeStateChange.EnteredPlayMode == playModeState || PlayModeStateChange.EnteredEditMode == playModeState)
|
||
|
{
|
||
|
RebuildCache();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void OnEditorApplicationQuit()
|
||
|
{
|
||
|
HandleApplyRevertDialog(SpriteEditorWindowStyles.applyRevertDialogTitle.text,
|
||
|
String.Format(SpriteEditorWindowStyles.applyRevertDialogContent.text, selectedAssetPath));
|
||
|
}
|
||
|
|
||
|
void OnBeforeAssemblyReload()
|
||
|
{
|
||
|
HandleApplyRevertDialog(SpriteEditorWindowStyles.applyRevertDialogTitle.text,
|
||
|
String.Format(SpriteEditorWindowStyles.applyRevertDialogContent.text, selectedAssetPath));
|
||
|
}
|
||
|
|
||
|
static bool ShowHandleApplyRevertDialog(string dialogTitle, string dialogContent)
|
||
|
{
|
||
|
return EditorUtility.DisplayDialog(dialogTitle, dialogContent,
|
||
|
SpriteEditorWindowStyles.applyButtonLabel.text, SpriteEditorWindowStyles.revertButtonLabel.text);
|
||
|
}
|
||
|
|
||
|
void HandleApplyRevertDialog(string dialogTitle, string dialogContent)
|
||
|
{
|
||
|
if (textureIsDirty && IsSpriteDataProviderValid())
|
||
|
{
|
||
|
if (onHandleApplyRevertDialog(dialogTitle, dialogContent))
|
||
|
DoApply();
|
||
|
else
|
||
|
DoRevert();
|
||
|
|
||
|
SetupModule(m_CurrentModuleIndex);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bool IsSpriteDataProviderValid()
|
||
|
{
|
||
|
return m_SpriteDataProvider != null && !m_SpriteDataProvider.Equals(null);
|
||
|
}
|
||
|
|
||
|
void RefreshRects()
|
||
|
{
|
||
|
spriteRects = null;
|
||
|
if (IsSpriteDataProviderValid())
|
||
|
{
|
||
|
m_RectsCache = m_SpriteDataProvider.GetSpriteRects().ToList();
|
||
|
}
|
||
|
|
||
|
InitSelectedSpriteRect();
|
||
|
}
|
||
|
|
||
|
private void UpdateAssetSelectionChange()
|
||
|
{
|
||
|
if (selectedProviderChanged)
|
||
|
{
|
||
|
ResetOnNextRepaint();
|
||
|
}
|
||
|
|
||
|
if (m_ResetCommandSent || (UnityEngine.Event.current.type == EventType.ExecuteCommand && UnityEngine.Event.current.commandName == k_RefreshOnNextRepaintCommandEvent))
|
||
|
{
|
||
|
m_ResetCommandSent = false;
|
||
|
if (selectedProviderChanged || !IsSpriteDataProviderValid())
|
||
|
selectedAssetPath = GetSelectionAssetPath();
|
||
|
RebuildCache();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
internal void ResetOnNextRepaint()
|
||
|
{
|
||
|
//Because we can't show dialog in a repaint/layout event, we need to send event to IMGUI to trigger this.
|
||
|
//The event is now sent through the Update loop.
|
||
|
m_ResetOnNextRepaint = true;
|
||
|
if (textureIsDirty)
|
||
|
{
|
||
|
// We can't depend on the existing data provider to set data because a reimport might cause
|
||
|
// the data provider to be invalid. We store up the current asset path so that in DoApply()
|
||
|
// the modified data can be set correctly to correct asset.
|
||
|
if (m_CurrentResetContext != null)
|
||
|
Debug.LogError("Existing reset not completed for " + m_CurrentResetContext.assetPath);
|
||
|
m_CurrentResetContext = new CurrentResetContext()
|
||
|
{
|
||
|
assetPath = selectedAssetPath
|
||
|
};
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Update()
|
||
|
{
|
||
|
if (m_ResetOnNextRepaint)
|
||
|
{
|
||
|
m_ResetOnNextRepaint = false;
|
||
|
m_ResetCommandSent = true;
|
||
|
var e = EditorGUIUtility.CommandEvent(k_RefreshOnNextRepaintCommandEvent);
|
||
|
this.SendEvent(e);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void RebuildCache()
|
||
|
{
|
||
|
HandleApplyRevertDialog(SpriteEditorWindowStyles.applyRevertDialogTitle.text, SpriteEditorWindowStyles.pendingChangesDialogContent.text);
|
||
|
ResetWindow();
|
||
|
RefreshPropertiesCache();
|
||
|
RefreshRects();
|
||
|
UpdateAvailableModules();
|
||
|
}
|
||
|
|
||
|
private void DoTextureAndModulesGUI()
|
||
|
{
|
||
|
// Don't do anything until reset event is sent
|
||
|
if (m_ResetOnNextRepaint)
|
||
|
return;
|
||
|
InitStyles();
|
||
|
UpdateAssetSelectionChange();
|
||
|
if (m_ResetCommandSent)
|
||
|
return;
|
||
|
if (!activeDataProviderSelected)
|
||
|
{
|
||
|
using (new EditorGUI.DisabledScope(true))
|
||
|
{
|
||
|
GUILayout.Label(SpriteEditorWindowStyles.noSelectionWarning);
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
if (m_CurrentModule == null)
|
||
|
{
|
||
|
using (new EditorGUI.DisabledScope(true))
|
||
|
{
|
||
|
GUILayout.Label(SpriteEditorWindowStyles.noModuleWarning);
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
textureViewRect = new Rect(0f, 0f, m_MainViewIMGUIElement.layout.width - k_ScrollbarMargin, m_MainViewIMGUIElement.layout.height - k_ScrollbarMargin);
|
||
|
Matrix4x4 oldHandlesMatrix = Handles.matrix;
|
||
|
DoTextureGUI();
|
||
|
// Warning message if applicable
|
||
|
DoEditingDisabledMessage();
|
||
|
m_CurrentModule.DoPostGUI();
|
||
|
Handles.matrix = oldHandlesMatrix;
|
||
|
if (m_RequestRepaint)
|
||
|
{
|
||
|
Repaint();
|
||
|
m_RequestRepaint = false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
protected override void DoTextureGUIExtras()
|
||
|
{
|
||
|
HandleFrameSelected();
|
||
|
|
||
|
if (m_EventSystem.current.type == EventType.Repaint)
|
||
|
{
|
||
|
SpriteEditorUtility.BeginLines(new Color(1f, 1f, 1f, 0.5f));
|
||
|
var selectedRect = selectedSpriteRect != null ? selectedSpriteRect.spriteID : new GUID();
|
||
|
for (int i = 0; i < m_RectsCache.Count; i++)
|
||
|
{
|
||
|
if (m_RectsCache[i].spriteID != selectedRect)
|
||
|
SpriteEditorUtility.DrawBox(m_RectsCache[i].rect);
|
||
|
}
|
||
|
SpriteEditorUtility.EndLines();
|
||
|
}
|
||
|
|
||
|
m_CurrentModule.DoMainGUI();
|
||
|
}
|
||
|
|
||
|
private void DoToolbarGUI()
|
||
|
{
|
||
|
InitStyles();
|
||
|
|
||
|
GUIStyle toolBarStyle = EditorStyles.toolbar;
|
||
|
|
||
|
Rect toolbarRect = new Rect(0, 0, position.width, k_ToolbarHeight);
|
||
|
if (m_EventSystem.current.type == EventType.Repaint)
|
||
|
{
|
||
|
toolBarStyle.Draw(toolbarRect, false, false, false, false);
|
||
|
}
|
||
|
|
||
|
if (!activeDataProviderSelected || m_CurrentModule == null)
|
||
|
return;
|
||
|
// Top menu bar
|
||
|
var moduleListWidth = 0.0f;
|
||
|
// only show popup if there is more than 1 module.
|
||
|
if (m_RegisteredModules.Count > 1)
|
||
|
{
|
||
|
float moduleWidthPercentage = k_ModuleListWidth / minSize.x;
|
||
|
moduleListWidth = position.width > minSize.x ? position.width * moduleWidthPercentage : k_ModuleListWidth;
|
||
|
moduleListWidth = Mathf.Min(moduleListWidth, EditorStyles.toolbarPopup.CalcSize(m_RegisteredModuleNames[m_CurrentModuleIndex]).x);
|
||
|
toolbarRect.x = moduleListWidth;
|
||
|
}
|
||
|
|
||
|
toolbarRect = DoAlphaZoomToolbarGUI(toolbarRect);
|
||
|
|
||
|
Rect applyRevertDrawArea = toolbarRect;
|
||
|
applyRevertDrawArea.x = applyRevertDrawArea.width;
|
||
|
|
||
|
using (new EditorGUI.DisabledScope(!textureIsDirty))
|
||
|
{
|
||
|
applyRevertDrawArea.width = EditorStyles.toolbarButton.CalcSize(SpriteEditorWindowStyles.applyButtonLabel).x;
|
||
|
applyRevertDrawArea.x -= applyRevertDrawArea.width;
|
||
|
|
||
|
if (GUI.Button(applyRevertDrawArea, SpriteEditorWindowStyles.applyButtonLabel, EditorStyles.toolbarButton))
|
||
|
{
|
||
|
var apply = true;
|
||
|
if (SpriteEditorWindowSettings.showApplyConfirmation)
|
||
|
{
|
||
|
apply = EditorUtility.DisplayDialog(SpriteEditorWindowStyles.applyConfirmationDialogTitle.text, SpriteEditorWindowStyles.applyConfirmationDialogContent.text,
|
||
|
SpriteEditorWindowStyles.yesLabel.text, SpriteEditorWindowStyles.noLabel.text);
|
||
|
}
|
||
|
if (apply)
|
||
|
{
|
||
|
DoApply();
|
||
|
SetupModule(m_CurrentModuleIndex);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
applyRevertDrawArea.width = EditorStyles.toolbarButton.CalcSize(SpriteEditorWindowStyles.revertButtonLabel).x;
|
||
|
applyRevertDrawArea.x -= applyRevertDrawArea.width;
|
||
|
if (GUI.Button(applyRevertDrawArea, SpriteEditorWindowStyles.revertButtonLabel, EditorStyles.toolbarButton))
|
||
|
{
|
||
|
var revert = true;
|
||
|
if (SpriteEditorWindowSettings.showRevertConfirmation)
|
||
|
{
|
||
|
revert = EditorUtility.DisplayDialog(SpriteEditorWindowStyles.revertConfirmationDialogTitle.text, SpriteEditorWindowStyles.revertConfirmationDialogContent.text,
|
||
|
SpriteEditorWindowStyles.yesLabel.text, SpriteEditorWindowStyles.noLabel.text);
|
||
|
}
|
||
|
if (revert)
|
||
|
{
|
||
|
DoRevert();
|
||
|
SetupModule(m_CurrentModuleIndex);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
toolbarRect.width = applyRevertDrawArea.x - toolbarRect.x;
|
||
|
m_CurrentModule.DoToolbarGUI(toolbarRect);
|
||
|
|
||
|
if (m_RegisteredModules.Count > 1)
|
||
|
{
|
||
|
int module = EditorGUI.Popup(new Rect(0, 0, moduleListWidth, k_ToolbarHeight), m_CurrentModuleIndex, m_RegisteredModuleNames, EditorStyles.toolbarPopup);
|
||
|
if (module != m_CurrentModuleIndex)
|
||
|
{
|
||
|
if (textureIsDirty)
|
||
|
{
|
||
|
// Have pending module edit changes. Ask user if they want to apply or revert
|
||
|
if (EditorUtility.DisplayDialog(SpriteEditorWindowStyles.applyRevertModuleDialogTitle.text,
|
||
|
SpriteEditorWindowStyles.applyRevertModuleDialogContent.text,
|
||
|
SpriteEditorWindowStyles.applyButtonLabel.text, SpriteEditorWindowStyles.revertButtonLabel.text))
|
||
|
DoApply();
|
||
|
else
|
||
|
DoRevert();
|
||
|
}
|
||
|
m_LastUsedModuleTypeName = m_RegisteredModules[module].GetType().FullName;
|
||
|
SetupModule(module);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void DoEditingDisabledMessage()
|
||
|
{
|
||
|
if (editingDisabled)
|
||
|
{
|
||
|
GUILayout.BeginArea(warningMessageRect);
|
||
|
var disableMessage = m_AssetNotEditable ? SpriteEditorWindowStyles.editingDisableMessageBecauseNonEditableLabel.text : SpriteEditorWindowStyles.editingDisableMessageBecausePlaymodeLabel.text;
|
||
|
EditorGUILayout.HelpBox(disableMessage, MessageType.Warning);
|
||
|
GUILayout.EndArea();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void DoApply()
|
||
|
{
|
||
|
textureIsDirty = false;
|
||
|
bool reimport = true;
|
||
|
var dataProvider = m_SpriteDataProvider;
|
||
|
if (m_CurrentResetContext != null)
|
||
|
{
|
||
|
m_SpriteDataProvider =
|
||
|
m_SpriteDataProviderFactories.GetSpriteEditorDataProviderFromObject(
|
||
|
AssetDatabase.LoadMainAssetAtPath(m_CurrentResetContext.assetPath));
|
||
|
m_SpriteDataProvider.InitSpriteEditorDataProvider();
|
||
|
m_CurrentResetContext = null;
|
||
|
}
|
||
|
|
||
|
if (m_SpriteDataProvider != null)
|
||
|
{
|
||
|
if (m_CurrentModule != null)
|
||
|
reimport = m_CurrentModule.ApplyRevert(true);
|
||
|
m_SpriteDataProvider.Apply();
|
||
|
}
|
||
|
|
||
|
m_SpriteDataProvider = dataProvider;
|
||
|
// Do this so that asset change save dialog will not show
|
||
|
var originalValue = EditorPrefs.GetBool("VerifySavingAssets", false);
|
||
|
EditorPrefs.SetBool("VerifySavingAssets", false);
|
||
|
AssetDatabase.ForceReserializeAssets(new[] {selectedAssetPath}, ForceReserializeAssetsOptions.ReserializeMetadata);
|
||
|
EditorPrefs.SetBool("VerifySavingAssets", originalValue);
|
||
|
|
||
|
if (reimport)
|
||
|
DoTextureReimport(selectedAssetPath);
|
||
|
Repaint();
|
||
|
RefreshRects();
|
||
|
}
|
||
|
|
||
|
private void DoRevert()
|
||
|
{
|
||
|
textureIsDirty = false;
|
||
|
RefreshRects();
|
||
|
GUI.FocusControl("");
|
||
|
if (m_CurrentModule != null)
|
||
|
m_CurrentModule.ApplyRevert(false);
|
||
|
}
|
||
|
|
||
|
public bool HandleSpriteSelection()
|
||
|
{
|
||
|
bool changed = false;
|
||
|
|
||
|
if (m_EventSystem.current.type == EventType.MouseDown && m_EventSystem.current.button == 0 && GUIUtility.hotControl == 0 && !m_EventSystem.current.alt)
|
||
|
{
|
||
|
var oldSelected = selectedSpriteRect;
|
||
|
|
||
|
var triedRect = TrySelect(m_EventSystem.current.mousePosition);
|
||
|
if (triedRect != oldSelected)
|
||
|
{
|
||
|
Undo.RegisterCompleteObjectUndo(this, "Sprite Selection");
|
||
|
|
||
|
selectedSpriteRect = triedRect;
|
||
|
changed = true;
|
||
|
}
|
||
|
|
||
|
if (selectedSpriteRect != null)
|
||
|
s_OneClickDragStarted = true;
|
||
|
else
|
||
|
RequestRepaint();
|
||
|
|
||
|
if (changed && selectedSpriteRect != null)
|
||
|
{
|
||
|
m_EventSystem.current.Use();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return changed;
|
||
|
}
|
||
|
|
||
|
private void HandleFrameSelected()
|
||
|
{
|
||
|
var evt = m_EventSystem.current;
|
||
|
|
||
|
if ((evt.type == EventType.ValidateCommand || evt.type == EventType.ExecuteCommand)
|
||
|
&& evt.commandName == EventCommandNames.FrameSelected)
|
||
|
{
|
||
|
if (evt.type == EventType.ExecuteCommand)
|
||
|
{
|
||
|
// Do not do frame if there is none selected
|
||
|
if (selectedSpriteRect == null)
|
||
|
return;
|
||
|
|
||
|
Rect rect = selectedSpriteRect.rect;
|
||
|
|
||
|
// Calculate the require pixel to display the frame, then get the zoom needed.
|
||
|
float targetZoom = m_Zoom;
|
||
|
if (rect.width < rect.height)
|
||
|
targetZoom = textureViewRect.height / (rect.height + textureViewRect.height * k_MarginForFraming);
|
||
|
else
|
||
|
targetZoom = textureViewRect.width / (rect.width + textureViewRect.width * k_MarginForFraming);
|
||
|
|
||
|
// Apply the zoom
|
||
|
zoomLevel = targetZoom;
|
||
|
|
||
|
// Calculate the scroll values to center the frame
|
||
|
m_ScrollPosition.x = (rect.center.x - (m_Texture.width * 0.5f)) * m_Zoom;
|
||
|
m_ScrollPosition.y = (rect.center.y - (m_Texture.height * 0.5f)) * m_Zoom * -1.0f;
|
||
|
|
||
|
Repaint();
|
||
|
}
|
||
|
|
||
|
evt.Use();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void UpdateSelectedSpriteRect(UnityEngine.Sprite sprite)
|
||
|
{
|
||
|
if (m_RectsCache == null || sprite == null || sprite.Equals(null))
|
||
|
return;
|
||
|
|
||
|
var spriteGUID = sprite.GetSpriteID();
|
||
|
for (int i = 0; i < m_RectsCache.Count; i++)
|
||
|
{
|
||
|
if (spriteGUID == m_RectsCache[i].spriteID)
|
||
|
{
|
||
|
selectedSpriteRect = m_RectsCache[i];
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
selectedSpriteRect = null;
|
||
|
}
|
||
|
|
||
|
private SpriteRect TrySelect(Vector2 mousePosition)
|
||
|
{
|
||
|
float selectedSize = float.MaxValue;
|
||
|
SpriteRect currentRect = null;
|
||
|
mousePosition = Handles.inverseMatrix.MultiplyPoint(mousePosition);
|
||
|
|
||
|
for (int i = 0; i < m_RectsCache.Count; i++)
|
||
|
{
|
||
|
var sr = m_RectsCache[i];
|
||
|
if (sr.rect.Contains(mousePosition))
|
||
|
{
|
||
|
// If we clicked inside an already selected spriterect, always persist that selection
|
||
|
if (sr == selectedSpriteRect)
|
||
|
return sr;
|
||
|
|
||
|
float width = sr.rect.width;
|
||
|
float height = sr.rect.height;
|
||
|
float newSize = width * height;
|
||
|
if (width > 0f && height > 0f && newSize < selectedSize)
|
||
|
{
|
||
|
currentRect = sr;
|
||
|
selectedSize = newSize;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return currentRect;
|
||
|
}
|
||
|
|
||
|
public void DoTextureReimport(string path)
|
||
|
{
|
||
|
if (m_SpriteDataProvider != null)
|
||
|
{
|
||
|
try
|
||
|
{
|
||
|
AssetDatabase.StartAssetEditing();
|
||
|
AssetDatabase.ImportAsset(path);
|
||
|
}
|
||
|
finally
|
||
|
{
|
||
|
AssetDatabase.StopAssetEditing();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
GUIContent[] m_RegisteredModuleNames;
|
||
|
List<SpriteEditorModuleBase> m_AllRegisteredModules;
|
||
|
List<SpriteEditorModuleBase> m_RegisteredModules;
|
||
|
SpriteEditorModuleBase m_CurrentModule = null;
|
||
|
int m_CurrentModuleIndex = 0;
|
||
|
[SerializeField]
|
||
|
string m_LastUsedModuleTypeName;
|
||
|
|
||
|
internal void SetupModule(int newModuleIndex)
|
||
|
{
|
||
|
m_ModuleViewElement.Clear();
|
||
|
if (m_RegisteredModules.Count > newModuleIndex)
|
||
|
{
|
||
|
m_CurrentModuleIndex = newModuleIndex;
|
||
|
if (m_CurrentModule != null)
|
||
|
m_CurrentModule.OnModuleDeactivate();
|
||
|
|
||
|
m_CurrentModule = null;
|
||
|
|
||
|
m_CurrentModule = m_RegisteredModules[newModuleIndex];
|
||
|
|
||
|
m_CurrentModule.OnModuleActivate();
|
||
|
}
|
||
|
if (m_MainViewElement != null)
|
||
|
m_MainViewElement.MarkDirtyRepaint();
|
||
|
if (m_ModuleViewElement != null)
|
||
|
m_ModuleViewElement.MarkDirtyRepaint();
|
||
|
}
|
||
|
|
||
|
void UpdateAvailableModules()
|
||
|
{
|
||
|
if (m_AllRegisteredModules == null)
|
||
|
return;
|
||
|
m_RegisteredModules = new List<SpriteEditorModuleBase>();
|
||
|
foreach (var module in m_AllRegisteredModules)
|
||
|
{
|
||
|
if (module.CanBeActivated())
|
||
|
{
|
||
|
RequireSpriteDataProviderAttribute attribute = null;
|
||
|
m_ModuleRequireSpriteDataProvider.TryGetValue(module.GetType(), out attribute);
|
||
|
if (attribute == null || attribute.ContainsAllType(m_SpriteDataProvider))
|
||
|
m_RegisteredModules.Add(module);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
m_RegisteredModuleNames = new GUIContent[m_RegisteredModules.Count];
|
||
|
int lastUsedModuleIndex = 0;
|
||
|
for (int i = 0; i < m_RegisteredModules.Count; i++)
|
||
|
{
|
||
|
m_RegisteredModuleNames[i] = new GUIContent(m_RegisteredModules[i].moduleName);
|
||
|
if (m_RegisteredModules[i].GetType().FullName.Equals(m_LastUsedModuleTypeName))
|
||
|
{
|
||
|
lastUsedModuleIndex = i;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
SetupModule(lastUsedModuleIndex);
|
||
|
}
|
||
|
|
||
|
void InitModules()
|
||
|
{
|
||
|
m_AllRegisteredModules = new List<SpriteEditorModuleBase>();
|
||
|
m_ModuleRequireSpriteDataProvider.Clear();
|
||
|
|
||
|
if (m_OutlineTexture == null)
|
||
|
{
|
||
|
m_OutlineTexture = new UnityTexture2D(1, 16, TextureFormat.RGBA32, false);
|
||
|
m_OutlineTexture.SetPixels(new Color[]
|
||
|
{
|
||
|
new Color(0.5f, 0.5f, 0.5f, 0.5f), new Color(0.5f, 0.5f, 0.5f, 0.5f), new Color(0.8f, 0.8f, 0.8f, 0.8f), new Color(0.8f, 0.8f, 0.8f, 0.8f),
|
||
|
Color.white, Color.white, Color.white, Color.white,
|
||
|
new Color(.8f, .8f, .8f, 1f), new Color(.5f, .5f, .5f, .8f), new Color(0.3f, 0.3f, 0.3f, 0.5f), new Color(0.3f, .3f, 0.3f, 0.5f),
|
||
|
new Color(0.3f, .3f, 0.3f, 0.3f), new Color(0.3f, .3f, 0.3f, 0.3f), new Color(0.1f, 0.1f, 0.1f, 0.1f), new Color(0.1f, .1f, 0.1f, 0.1f)
|
||
|
});
|
||
|
m_OutlineTexture.Apply();
|
||
|
m_OutlineTexture.hideFlags = HideFlags.HideAndDontSave;
|
||
|
}
|
||
|
var outlineTexture = new Texture2DWrapper(m_OutlineTexture);
|
||
|
|
||
|
// Add your modules here
|
||
|
RegisterModule(new SpriteFrameModule(this, m_EventSystem, m_UndoSystem, m_AssetDatabase));
|
||
|
RegisterModule(new SpritePolygonModeModule(this, m_EventSystem, m_UndoSystem, m_AssetDatabase));
|
||
|
RegisterModule(new SpriteOutlineModule(this, m_EventSystem, m_UndoSystem, m_AssetDatabase, m_GUIUtility, new ShapeEditorFactory(), outlineTexture));
|
||
|
RegisterModule(new SpritePhysicsShapeModule(this, m_EventSystem, m_UndoSystem, m_AssetDatabase, m_GUIUtility, new ShapeEditorFactory(), outlineTexture));
|
||
|
RegisterCustomModules();
|
||
|
UpdateAvailableModules();
|
||
|
}
|
||
|
|
||
|
void RegisterModule(SpriteEditorModuleBase module)
|
||
|
{
|
||
|
var type = module.GetType();
|
||
|
var attributes = type.GetCustomAttributes(typeof(RequireSpriteDataProviderAttribute), false);
|
||
|
if (attributes.Length == 1)
|
||
|
m_ModuleRequireSpriteDataProvider.Add(type, (RequireSpriteDataProviderAttribute)attributes[0]);
|
||
|
m_AllRegisteredModules.Add(module);
|
||
|
}
|
||
|
|
||
|
void RegisterCustomModules()
|
||
|
{
|
||
|
foreach (var moduleClassType in TypeCache.GetTypesDerivedFrom<SpriteEditorModuleBase>())
|
||
|
{
|
||
|
if (!moduleClassType.IsAbstract)
|
||
|
{
|
||
|
bool moduleFound = false;
|
||
|
foreach (var module in m_AllRegisteredModules)
|
||
|
{
|
||
|
if (module.GetType() == moduleClassType)
|
||
|
{
|
||
|
moduleFound = true;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
if (!moduleFound)
|
||
|
{
|
||
|
var constructorType = new Type[0];
|
||
|
// Get the public instance constructor that takes ISpriteEditorModule parameter.
|
||
|
var constructorInfoObj = moduleClassType.GetConstructor(
|
||
|
BindingFlags.Instance | BindingFlags.Public, null,
|
||
|
CallingConventions.HasThis, constructorType, null);
|
||
|
if (constructorInfoObj != null)
|
||
|
{
|
||
|
try
|
||
|
{
|
||
|
var newInstance = constructorInfoObj.Invoke(new object[0]) as SpriteEditorModuleBase;
|
||
|
if (newInstance != null)
|
||
|
{
|
||
|
newInstance.spriteEditor = this;
|
||
|
RegisterModule(newInstance);
|
||
|
}
|
||
|
}
|
||
|
catch (Exception ex)
|
||
|
{
|
||
|
Debug.LogWarning("Unable to instantiate custom module " + moduleClassType.FullName + ". Exception:" + ex);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
Debug.LogWarning(moduleClassType.FullName + " does not have a parameterless constructor");
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
internal List<SpriteEditorModuleBase> activatedModules
|
||
|
{
|
||
|
get { return m_RegisteredModules; }
|
||
|
}
|
||
|
|
||
|
public List<SpriteRect> spriteRects
|
||
|
{
|
||
|
set
|
||
|
{
|
||
|
m_RectsCache = value;
|
||
|
m_CachedSelectedSpriteRect = null;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private SpriteRect m_CachedSelectedSpriteRect;
|
||
|
|
||
|
public SpriteRect selectedSpriteRect
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
// Always return null if editing is disabled to prevent all possible action to selected frame.
|
||
|
if (editingDisabled || m_RectsCache == null || string.IsNullOrEmpty(m_SelectedSpriteRectGUID))
|
||
|
return null;
|
||
|
|
||
|
var guid = new GUID(m_SelectedSpriteRectGUID);
|
||
|
if (m_CachedSelectedSpriteRect == null || m_CachedSelectedSpriteRect.spriteID != guid)
|
||
|
{
|
||
|
m_CachedSelectedSpriteRect = m_RectsCache.FirstOrDefault(x => x.spriteID == guid);
|
||
|
}
|
||
|
return m_CachedSelectedSpriteRect;
|
||
|
}
|
||
|
set
|
||
|
{
|
||
|
if (editingDisabled)
|
||
|
return;
|
||
|
|
||
|
var oldSelected = m_SelectedSpriteRectGUID;
|
||
|
m_SelectedSpriteRectGUID = value != null ? value.spriteID.ToString() : new GUID().ToString();
|
||
|
if (oldSelected != m_SelectedSpriteRectGUID)
|
||
|
{
|
||
|
if (m_MainViewIMGUIElement != null)
|
||
|
m_MainViewIMGUIElement.MarkDirtyRepaint();
|
||
|
if (m_MainViewElement != null)
|
||
|
{
|
||
|
m_MainViewElement.MarkDirtyRepaint();
|
||
|
using (var e = SpriteSelectionChangeEvent.GetPooled())
|
||
|
{
|
||
|
e.target = m_ModuleViewElement;
|
||
|
m_MainViewElement.SendEvent(e);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public ISpriteEditorDataProvider spriteEditorDataProvider
|
||
|
{
|
||
|
get { return m_SpriteDataProvider; }
|
||
|
}
|
||
|
|
||
|
public bool enableMouseMoveEvent
|
||
|
{
|
||
|
set { wantsMouseMove = value; }
|
||
|
}
|
||
|
|
||
|
public void RequestRepaint()
|
||
|
{
|
||
|
if (focusedWindow != this)
|
||
|
Repaint();
|
||
|
else
|
||
|
m_RequestRepaint = true;
|
||
|
}
|
||
|
|
||
|
public void SetDataModified()
|
||
|
{
|
||
|
textureIsDirty = true;
|
||
|
}
|
||
|
|
||
|
public Rect windowDimension
|
||
|
{
|
||
|
get { return textureViewRect; }
|
||
|
}
|
||
|
|
||
|
public ITexture2D previewTexture
|
||
|
{
|
||
|
get { return m_Texture; }
|
||
|
}
|
||
|
|
||
|
public bool editingDisabled => EditorApplication.isPlayingOrWillChangePlaymode || m_AssetNotEditable;
|
||
|
|
||
|
public void SetPreviewTexture(UnityTexture2D texture, int width, int height)
|
||
|
{
|
||
|
m_Texture = new PreviewTexture2D(texture, width, height);
|
||
|
}
|
||
|
|
||
|
public void ApplyOrRevertModification(bool apply)
|
||
|
{
|
||
|
if (apply)
|
||
|
DoApply();
|
||
|
else
|
||
|
DoRevert();
|
||
|
}
|
||
|
|
||
|
internal class PreviewTexture2D : Texture2DWrapper
|
||
|
{
|
||
|
private int m_ActualWidth = 0;
|
||
|
private int m_ActualHeight = 0;
|
||
|
|
||
|
public PreviewTexture2D(UnityTexture2D t, int width, int height)
|
||
|
: base(t)
|
||
|
{
|
||
|
m_ActualWidth = width;
|
||
|
m_ActualHeight = height;
|
||
|
}
|
||
|
|
||
|
public override int width
|
||
|
{
|
||
|
get { return m_ActualWidth; }
|
||
|
}
|
||
|
|
||
|
public override int height
|
||
|
{
|
||
|
get { return m_ActualHeight; }
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public T GetDataProvider<T>() where T : class
|
||
|
{
|
||
|
return m_SpriteDataProvider != null ? m_SpriteDataProvider.GetDataProvider<T>() : null;
|
||
|
}
|
||
|
|
||
|
public VisualElement GetMainVisualContainer()
|
||
|
{
|
||
|
return m_ModuleViewElement;
|
||
|
}
|
||
|
|
||
|
static internal void OnTextureReimport(SpriteEditorWindow win, string path)
|
||
|
{
|
||
|
if (win.selectedAssetPath == path)
|
||
|
{
|
||
|
win.ResetOnNextRepaint();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[MenuItem("Window/2D/Sprite Editor", false, 0)]
|
||
|
static private void OpenSpriteEditorWindow()
|
||
|
{
|
||
|
SpriteEditorWindow.GetWindow(Selection.activeObject);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
internal class SpriteEditorTexturePostprocessor : AssetPostprocessor
|
||
|
{
|
||
|
public override int GetPostprocessOrder()
|
||
|
{
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
|
||
|
{
|
||
|
UnityEngine.Object[] wins = Resources.FindObjectsOfTypeAll(typeof(SpriteEditorWindow));
|
||
|
SpriteEditorWindow win = wins.Length > 0 ? (EditorWindow)(wins[0]) as SpriteEditorWindow : null;
|
||
|
if (win != null)
|
||
|
{
|
||
|
foreach (var deletedAsset in deletedAssets)
|
||
|
SpriteEditorWindow.OnTextureReimport(win, deletedAsset);
|
||
|
|
||
|
foreach (var importedAsset in importedAssets)
|
||
|
SpriteEditorWindow.OnTextureReimport(win, importedAsset);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
internal class SpriteSelectionChangeEvent : EventBase<SpriteSelectionChangeEvent>
|
||
|
{
|
||
|
}
|
||
|
}
|