96 lines
3.1 KiB
C#
96 lines
3.1 KiB
C#
|
using System;
|
||
|
using System.Collections.Generic;
|
||
|
using System.Linq;
|
||
|
using UnityEditor.U2D.Sprites;
|
||
|
using UnityEngine;
|
||
|
using UnityEngine.U2D;
|
||
|
|
||
|
namespace UnityEditor.U2D.PSD
|
||
|
{
|
||
|
[Serializable]
|
||
|
internal class SpriteMetaData : SpriteRect
|
||
|
{
|
||
|
public List<SpriteBone> spriteBone;
|
||
|
public List<SpriteOutline> spriteOutline;
|
||
|
public List<Vertex2DMetaData> vertices;
|
||
|
public List<SpriteOutline> spritePhysicsOutline;
|
||
|
public int[] indices;
|
||
|
public Vector2Int[] edges;
|
||
|
public float tessellationDetail;
|
||
|
public int parentGroupIndex = -1;
|
||
|
public Vector2Int uvTransform = Vector2Int.zero;
|
||
|
public Vector2 spritePosition;
|
||
|
|
||
|
public SpriteMetaData() {}
|
||
|
|
||
|
public SpriteMetaData(SpriteRect sr)
|
||
|
{
|
||
|
alignment = sr.alignment;
|
||
|
border = sr.border;
|
||
|
name = sr.name;
|
||
|
pivot = GetPivotValue(sr.alignment, sr.pivot);
|
||
|
rect = sr.rect;
|
||
|
spriteID = sr.spriteID;
|
||
|
}
|
||
|
|
||
|
public static GUID GetGUIDFromSerializedProperty(SerializedProperty sp)
|
||
|
{
|
||
|
return new GUID(sp.FindPropertyRelative("m_SpriteID").stringValue);
|
||
|
}
|
||
|
|
||
|
public static Vector2 GetPivotValue(SpriteAlignment alignment, Vector2 customOffset)
|
||
|
{
|
||
|
switch (alignment)
|
||
|
{
|
||
|
case SpriteAlignment.BottomLeft:
|
||
|
return new Vector2(0f, 0f);
|
||
|
case SpriteAlignment.BottomCenter:
|
||
|
return new Vector2(0.5f, 0f);
|
||
|
case SpriteAlignment.BottomRight:
|
||
|
return new Vector2(1f, 0f);
|
||
|
|
||
|
case SpriteAlignment.LeftCenter:
|
||
|
return new Vector2(0f, 0.5f);
|
||
|
case SpriteAlignment.Center:
|
||
|
return new Vector2(0.5f, 0.5f);
|
||
|
case SpriteAlignment.RightCenter:
|
||
|
return new Vector2(1f, 0.5f);
|
||
|
|
||
|
case SpriteAlignment.TopLeft:
|
||
|
return new Vector2(0f, 1f);
|
||
|
case SpriteAlignment.TopCenter:
|
||
|
return new Vector2(0.5f, 1f);
|
||
|
case SpriteAlignment.TopRight:
|
||
|
return new Vector2(1f, 1f);
|
||
|
|
||
|
case SpriteAlignment.Custom:
|
||
|
return customOffset;
|
||
|
}
|
||
|
return Vector2.zero;
|
||
|
}
|
||
|
|
||
|
public static implicit operator UnityEditor.AssetImporters.SpriteImportData(SpriteMetaData value)
|
||
|
{
|
||
|
var output = new UnityEditor.AssetImporters.SpriteImportData();
|
||
|
output.name = value.name;
|
||
|
output.alignment = value.alignment;
|
||
|
output.rect = value.rect;
|
||
|
output.border = value.border;
|
||
|
output.pivot = value.pivot;
|
||
|
output.tessellationDetail = value.tessellationDetail;
|
||
|
output.spriteID = value.spriteID.ToString();
|
||
|
if (value.spriteOutline != null)
|
||
|
output.outline = value.spriteOutline.Select(x => x.outline).ToList();
|
||
|
|
||
|
return output;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
internal class SpriteOutline
|
||
|
{
|
||
|
[SerializeField]
|
||
|
public Vector2[] outline;
|
||
|
}
|
||
|
}
|