75 lines
2.8 KiB
C#
75 lines
2.8 KiB
C#
|
using System;
|
|||
|
using UnityEditor.SceneManagement;
|
|||
|
using UnityEngine;
|
|||
|
using UnityEngine.U2D;
|
|||
|
|
|||
|
namespace UnityEditor.U2D
|
|||
|
{
|
|||
|
static class GameObjectCreation
|
|||
|
{
|
|||
|
const int k_PixelPerfectCameraGameObjectMenuPriority = 5;
|
|||
|
|
|||
|
#if !ENABLE_URP
|
|||
|
[MenuItem("GameObject/2D Object/Pixel Perfect Camera", priority = k_PixelPerfectCameraGameObjectMenuPriority)]
|
|||
|
static void GameObjectCreatePixelPerfectCamera(MenuCommand menuCommand)
|
|||
|
{
|
|||
|
var go = CreateGameObject("Pixel Perfect Camera", menuCommand, new []{typeof(PixelPerfectCamera)});
|
|||
|
go.GetComponent<PixelPerfectCamera>().pixelSnapping = true;
|
|||
|
}
|
|||
|
#endif
|
|||
|
|
|||
|
static public GameObject CreateGameObject(string name, MenuCommand menuCommand, params Type[] components)
|
|||
|
{
|
|||
|
var parent = menuCommand.context as GameObject;
|
|||
|
var newGO = ObjectFactory.CreateGameObject(name, components);
|
|||
|
newGO.name = name;
|
|||
|
Selection.activeObject = newGO;
|
|||
|
Place(newGO, parent);
|
|||
|
if (EditorSettings.defaultBehaviorMode == EditorBehaviorMode.Mode2D)
|
|||
|
{
|
|||
|
var position = newGO.transform.position;
|
|||
|
position.z = 0;
|
|||
|
newGO.transform.position = position;
|
|||
|
}
|
|||
|
Undo.RegisterCreatedObjectUndo(newGO, string.Format("Create {0}", name));
|
|||
|
return newGO;
|
|||
|
}
|
|||
|
|
|||
|
internal static void Place(GameObject go, GameObject parentTransform)
|
|||
|
{
|
|||
|
if (parentTransform != null)
|
|||
|
{
|
|||
|
var transform = go.transform;
|
|||
|
Undo.SetTransformParent(transform, parentTransform.transform, "Reparenting");
|
|||
|
transform.localPosition = Vector3.zero;
|
|||
|
transform.localRotation = Quaternion.identity;
|
|||
|
transform.localScale = Vector3.one;
|
|||
|
go.layer = parentTransform.gameObject.layer;
|
|||
|
|
|||
|
if (parentTransform.GetComponent<RectTransform>())
|
|||
|
ObjectFactory.AddComponent<RectTransform>(go);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
PlaceGameObjectInFrontOfSceneView(go);
|
|||
|
|
|||
|
StageUtility.PlaceGameObjectInCurrentStage(go); // may change parent
|
|||
|
}
|
|||
|
|
|||
|
// Only at this point do we know the actual parent of the object and can modify its name accordingly.
|
|||
|
GameObjectUtility.EnsureUniqueNameForSibling(go);
|
|||
|
Undo.SetCurrentGroupName("Create " + go.name);
|
|||
|
Selection.activeGameObject = go;
|
|||
|
}
|
|||
|
|
|||
|
internal static void PlaceGameObjectInFrontOfSceneView(GameObject go)
|
|||
|
{
|
|||
|
var view = SceneView.lastActiveSceneView;
|
|||
|
if (view != null)
|
|||
|
{
|
|||
|
view.MoveToView(go.transform);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|